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Global StarCraft II League (GSL) is a StarCraft II tournament held in South Korea from 2010 to the present. It has been hosted by afreecaTV since 2016; [ 1 ] GOMeXp (formerly GOMTV) hosted it from 2010–2015.
Professional StarCraft II competition features professional gamers competing in Blizzard Entertainment's real-time strategy game StarCraft II.Professional play began following the game's initial release in 2010, as the game was the sequel to StarCraft, considered one of the first esports and the foundation of South Korea's interest and success in competitive gaming. [1]
In 2018, coinciding with StarCraft's 20th anniversary, Blizzard announced their own league, the Korea StarCraft League (KSL), bringing the number of professional individual leagues for StarCraft: Brood War, now StarCraft: Remastered, in Korea back to two for the first time since 2011 when the last season of MSL was played.
[2] [3] Chambers was the lead designer on a number of Warhammer 40,000 spin-off games, such as Necromunda (1995) and Battlefleet Gothic (1999), produced by Specialist Games. [ 4 ] [ 5 ] These games were released at a time of major growth for Games Workshop and "were designed with expansions and more miniatures sales in mind".
The Intel Extreme Masters (IEM) is a series of international esports tournaments held in countries around the world. These Electronic Sports League (ESL) sanctioned events, sponsored by Intel, as of 2024 currently host events in Counter-Strike 2 and StarCraft II.
The Starleague, or the Ongamenet Starleague (OSL), was a professional South Korean StarCraft individual league run by Ongamenet. It first ran StarCraft: Brood War competitions but transitioned to StarCraft II: Wings of Liberty after that game's release. The Starleague was broadcast on Korean cable television. The league folded after the 2012 ...
StarCraft Proleague, also known as StarCraft II Proleague or Proleague for short, was the longest running StarCraft league in the world and the most prestigious team league. Hosted by the Korean eSports Association (KeSPA), the league was played offline in South Korea .
StarCraft was the very first game to have been accepted into the World Cyber Games tournament, and had a tournament at their events every year until it was replaced by StarCraft II in 2011. [59] In Korea, prominent StarCraft competitions included the Ongamenet Starleague, the MBCGame StarCraft League, and Proleague. Finals for these league ...