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  2. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  3. Nvidia 3D Vision - Wikipedia

    en.wikipedia.org/wiki/Nvidia_3D_Vision

    Nvidia includes one pair of shutter glasses in their 3D Vision kit, SKU 942-10701-0003. Each lens operates at 60 Hz, and alternate to create a 120 Hz 3-dimensional experience. [1] This version of 3D Vision supports select 120 Hz monitors, 720p DLP projectors, and passive-polarized displays from Zalman.

  4. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    For nine of the games, it used PAL versions (favored primarily in European market) rather than NTSC (favored primarily in North American market and Japan), meaning they ran at a slower 50 Hz clock compared to the 60 Hz, which caused notable frame rate problems and impacted the gameplay style for some of the more highly-interactive titles.

  5. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    When such a movie is played on a monitor set for a typical 60 Hz refresh rate, the video player misses the monitor's deadline fairly frequently, and the interceding frames are displayed slightly faster than intended, resulting in an effect similar to judder. (See Telecine: Frame rate differences.)

  6. Flicker (screen) - Wikipedia

    en.wikipedia.org/wiki/Flicker_(screen)

    The flicker of a CRT monitor can cause various symptoms in those sensitive to it such as eye strain, headaches [9] in migraine sufferers, and seizures in epileptics. [10]As the flicker is most clearly seen at the edge of our vision there is no obvious risk in using a CRT, but prolonged use can cause a sort of retinal shock where the flickering is seen even when looking away from the monitor.

  7. List of Xbox games compatible with Xbox 360 - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_games...

    Black screen when running in 480p/720p/1080i/1080p 60 Hz display settings [5] Airforce Delta Storm Deadly Skies (PAL) Airforce Delta II (JP) Konami [5] Aggressive Inline: AKA Acclaim: Intro sequence is choppy. [5] Alias: Acclaim Entertainment [5] Aliens Versus Predator: Extinction: EA Games [5] All-Star Baseball 2003: Acclaim Sports [5] All ...

  8. Variable refresh rate - Wikipedia

    en.wikipedia.org/wiki/Variable_refresh_rate

    On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().

  9. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    FreeSync is an adaptive synchronization technology that allows LCD and OLED displays to support a variable refresh rate aimed at avoiding tearing and reducing stuttering caused by misalignment between the screen's refresh rate and the content's frame rate.