Ads
related to: phrases that catch people's attention to words worksheet 3rd class english
Search results
Results From The WOW.Com Content Network
These are not merely catchy sayings. Even though some sources may identify a phrase as a catchphrase, this list is for those that meet the definition given in the lead section of the catchphrase article and are notable for their widespread use within the culture. This list is distinct from the list of political catchphrases.
A catchphrase (alternatively spelled catch phrase) is a phrase or expression recognized by its repeated utterance. Such phrases often originate in popular culture and in the arts, and typically spread through word of mouth and a variety of mass media (such as films, internet, literature and publishing, television, and radio).
Here's a look at 125 of the funniest, most clever Telephone Game phrases to put into action when you play. They are tricky, but remember: only whisper it once! They are tricky, but remember: only ...
I. I don't know, Davey! I love it when a plan comes together; I pity the fool (catchphrase) I shall return; I think we all need a pep talk; I will moida da bum
A proverbial phrase or expression is a type of conventional saying similar to a proverb and transmitted by oral tradition. The difference is that a proverb is a fixed expression, while a proverbial phrase permits alterations to fit the grammar of the context. [1] [2] In 1768, John Ray defined a proverbial phrase as:
Most corporate advertisements are short, memorable phrases, often between three and five words. [2] Slogans adopt different tones to convey different meanings. For example, funny slogans can enliven conversation and increase memorability. [3] Slogans often unify diverse corporate advertising pieces across different mediums. [2]
A later version, also known as Electronic Catch Phrase, is an electronic game (a device similar in appearance to the original version) with integrated phrase list, timer, and scoring. The game unit has a LCD screen to display the words and buttons to start the timer, advance play, and assign points to teams. Teams must guess the entire phrase ...
The process of frequency illusion is inseparable from selective attention, due to the cause-and-effect relationship between the two, so the "frequent" object, phrase, or idea has to be selective. This means that a particularly triggering or emotive stimulus could catch someone's attention, possibly more than a mundane task they are preoccupied ...