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Mods were obsessed with new fashions such as slim-cut suits; and music styles such as modern jazz, rhythm and blues, soul, ska, and some beat music. Many of them rode scooters. The mod and rude boy cultures both influenced the skinhead subculture of the late 1960s. The skinheads were a harder, more working class version of mods who wore basic ...
During this time, mod fashions spread to other countries; mod was then viewed less as an isolated subculture, but as emblematic of the larger youth culture of the era. As mod became more cosmopolitan during the "Swinging London" period, some working class "street mods" splintered off, forming other groups such as the skinheads .
Mods wore suits and other cleancut outfits, and listened to music genres such as modern jazz, soul, Motown, ska and British blues-rooted bands like the Yardbirds, the Small Faces, and later the Who and the Jam. The Who wrote a portrait of the cultures with their 1973 album and movie score Quadrophenia. [2]
In other words, cultures do not change according to some inner logic, but rather in terms of a changing relationship with a changing environment. Cultures therefore would not pass through the same stages in the same order as they changed—rather, they would change in varying ways and directions. He called his theory "multilineal evolution".
Rise of Nations is a real-time strategy video game developed by Big Huge Games and published by Microsoft Game Studios in May 2003. Designed as a fusion of concepts from turn-based strategy games with the real-time strategy genre, [2] the game's development was led by Brian Reynolds, who founded Big Huge Games following his involvement in the development of the turn-based strategy games ...
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The Settlers II (10th Anniversary) is a city-building game, with real-time strategy elements, [4] [5] controlled via a point and click interface. The gameplay and game mechanics are nearly identical to the original Settlers II, [6] [7] [8] and the primary goal on each map is to build a settlement with a functioning economy, producing sufficient military units so as to conquer rival territories ...