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It appears in armor form in The Elder Scrolls IV: Oblivion. It appears as a cyan metal used to make armor and weapons in MapleStory. Mythril is also depicted as a teal-color metal used to craft armor, weapons, and tools in Terraria. Moustachium Team Fortress 2: Yellow metal bars given to people who gained achievements in the game SpaceChem. It ...
Armor Command is a military science fiction real-time strategy video game developed by American studio Ronin Entertainment and published by Ripcord Games for Windows in 1998. Set in the early 30th century, the game revolves around two factions, the United Terran Federation led by humanity, and the Vrass, a feudal slaver empire led by aliens.
Armor of Beowulf, a mail shirt made by Wayland the Smith. (Anglo-Saxon mythology) Armor of Örvar-Oddr, an impenetrable "silken mailcoat". (Norse mythology) Babr-e Bayan, a suit of armor that Rostam wore in wars described in the Persian epic Shahnameh. The armor was invulnerable against fire, water and weapons. (Persian mythology)
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(King James Version). [1] As a biblical reference, the metaphor may refer to physical armour worn by God in metaphorical battles, or it may refer to vigilant righteousness in general as bestowed by the grace of God ( Romans 13:12 , King James Version): "The night is far spent, the day is at hand: let us therefore cast off the works of darkness ...
While the term "Gothic" in art history covers the 12th to 15th centuries, Gothic plate armour develops only during 1420–1440s, when the technological development of armour reached the stage where full plate armour (including movable joints) was made, and national styles of "white armour" began to emerge, specifically German ("Gothic") and Italian (Milanese).
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
An illustration of why sloped armour offers no weight benefit when protecting a certain frontal area. Comparing a vertical slab of armour (left) and a section of 45° sloped armour (right), the horizontal distance through the armour (black arrows) is the same, but the normal thickness of the sloped armour (green arrow) is less.