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  2. Performance per watt - Wikipedia

    en.wikipedia.org/wiki/Performance_per_watt

    Claims of improved performance per watt may be used to mask increasing power demands. For instance, though newer generation GPU architectures may provide better performance per watt, continued performance increases can negate the gains in efficiency, and the GPUs continue to consume large amounts of power. [22]

  3. Huang's law - Wikipedia

    en.wikipedia.org/wiki/Huang's_law

    In 2006, Nvidia's GPU had a 4x performance advantage over other CPUs. In 2018 the Nvidia GPU was 20 times faster than a comparable CPU node: the GPUs were 1.7x faster each year. Moore's law would predict a doubling every two years, however Nvidia's GPU performance was more than tripled every two years, fulfilling Huang's law. [5]

  4. RDNA 3 - Wikipedia

    en.wikipedia.org/wiki/RDNA_3

    This results in increased inference performance compared to RDNA 2. [15] [16] WMMA supports FP16, BF16, INT8, and INT4 data types. [17] Tom's Hardware found that AMD's fastest RDNA 3 GPU, the RX 7900 XTX, was capable of generating 26 images per minute with Stable Diffusion, compared to only 6.6 images per minute of the RX 6950 XT, the fastest ...

  5. Graphics processing unit - Wikipedia

    en.wikipedia.org/wiki/Graphics_processing_unit

    GPU performance is typically measured in floating point operations per second ; GPUs in the 2010s and 2020s typically deliver performance measured in teraflops (TFLOPS). This is an estimated performance measure, as other factors can affect the actual display rate.

  6. GeForce RTX 30 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_RTX_30_series

    The performance was praised, as the 3090 Ti "will likely be the go-to GPU for creative professionals that need brute force in their day-to-day work." In gaming, "the RTX 3090 Ti fares quite a bit better" compared to the RTX 3090, and even in 8K "will be able to hit a solid 60 fps in many games at high settings."

  7. Kepler (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Kepler_(microarchitecture)

    [2] [3] The efficiency aim was achieved through the use of a unified GPU clock, simplified static scheduling of instruction and higher emphasis on performance per watt. [4] By abandoning the shader clock found in their previous GPU designs, efficiency is increased, even though it requires additional cores to achieve higher levels of performance.