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  2. Algebraic notation (chess) - Wikipedia

    en.wikipedia.org/wiki/Algebraic_notation_(chess)

    Algebraic notation is the standard method for recording and describing the moves in a game of chess. It is based on a system of coordinates to uniquely identify each square on the board. [ 1 ] It is now almost universally used by books, magazines, newspapers and software, and is the only form of notation recognized by FIDE , [ 2 ] the ...

  3. Chess notation - Wikipedia

    en.wikipedia.org/wiki/Chess_notation

    Chess notation systems are used to record either the moves made or the position of the pieces in a game of chess. Chess notation is used in chess literature, and by players keeping a record of an ongoing game. The earliest systems of notation used lengthy narratives to describe each move; these gradually evolved into more compact notation systems.

  4. Shannon number - Wikipedia

    en.wikipedia.org/wiki/Shannon_number

    Claude Shannon. The Shannon number, named after the American mathematician Claude Shannon, is a conservative lower bound of the game-tree complexity of chess of 10 120, based on an average of about 10 3 possibilities for a pair of moves consisting of a move for White followed by a move for Black, and a typical game lasting about 40 such pairs of moves.

  5. Endgame tablebase - Wikipedia

    en.wikipedia.org/wiki/Endgame_tablebase

    Some correspondence organizations draw a distinction in their rules between utilizing chess engines which calculate a position in real time and the use of a precomputed database stored on a computer. Use of an endgame tablebase might be permitted in a live game even if engine use is forbidden.

  6. Computer chess - Wikipedia

    en.wikipedia.org/wiki/Computer_chess

    Perhaps the most common type of chess software are programs that simply play chess. A human player makes a move on the board, the AI calculates and plays a subsequent move, and the human and AI alternate turns until the game ends. The chess engine, which calculates the moves, and the graphical user interface (GUI) are sometimes separate ...

  7. Deflection (chess) - Wikipedia

    en.wikipedia.org/wiki/Deflection_(chess)

    White's bishop has captured the pawn at f7, forcing Black's king to recapture the bishop, thereby leaving Black's queen undefended and lost on the next move. This example uses algebraic notation . Deflection in chess is a tactic that forces an opposing piece to leave the square, rank or file it occupies, thus exposing the king or a valuable ...

  8. Board representation (computer chess) - Wikipedia

    en.wikipedia.org/wiki/Board_representation...

    Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.

  9. Lucena position - Wikipedia

    en.wikipedia.org/wiki/Lucena_position

    A position where white wins with optimal play, regardless of who has the next move The Lucena position is a position in chess endgame theory where one side has a rook and a pawn and the defender has a rook.