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Secret Weapons of the Luftwaffe is a World War II air-combat combat flight simulation game first released in August 1991 [1] by Lucasfilm Games.. It was the last of a trilogy of World War II titles by Lucasfilm Games, the others being Battlehawks 1942 (1988) and Their Finest Hour (1989).
The editors wrote, "Everything is accessible, useful and enjoyable in this well-conceived design". [3] Elsewhere in the issue, the magazine stated that "Although Clash has its share of flaws, it won our award based upon its most important underlying virtue: the fun factor", describing it as a "game-about history" and not "history-in-a-game" and ...
A World War II turn-based strategy video game: Archon Ultra: 1994: DOS A strategy-action game; an updated remake of Archon: The Light and the Dark: Arnhem: 1985: Ami, CPC, DOS, ZX A video wargame of the Battle of Arnhem: B-24: 1987: AppII, C64, DOS A World War II air warfare simulation game [1] Baltic 1985: Corridor to Berlin: 1984: AppII, C64
Hitler's War is a strategic level World War II board wargame first published by Metagaming Concepts in 1981, and then by Avalon Hill in 1984 that simulates the war from Operation Barbarossa to the Fall of Berlin. Critical reception was general favorable, using phrases like "very good", "An incredible bang for the buck", "single most satisfying ...
Panzer Commander is a computer tank-driving simulator released in 1998. Developed by Ultimation Inc. and published by Strategic Simulations Inc. (SSI). The game is set in World War II as a tank simulator.
A 2:1 attack is almost certain to succeed (albeit with some risk of an exchange), with only a 1 in 36 chance of an "attacker eliminated" – the dreaded roll of 4, followed by 6. [2] An attack at odds of 3:1 or greater is guaranteed to succeed, the only uncertainty being whether or not the defender will be eliminated outright or inflict some ...
Strategic Command WWII Global Conflict is a grand strategy computer game developed by Fury Software, and published by Battlefront.com. The game was released on 5 March 2010. [2] It is the fourth title in the Strategic Command series. As the previous installments, it is a turn-based strategy set in World War II.
Allen concluded, "Playing World War II is like jumping into cold water — it takes a little getting used to, but then you love it." [1] In The Guide to Simulations/Games for Education and Training, Martin Campion commented that the SPI edition "shows a great deal about the strategic options in World War II. It also clearly shows how the German ...