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The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...
Maintaining Classroom Discipline is a 1947 short film by McGraw-Hill, giving teaching advice to trainee teachers over how to manage secondary school students. The film is 13 minutes long. The film is 13 minutes long.
In the classroom, this hierarchical organization was used by the teacher as a pre-reading strategy to show relationships among vocabulary. Its use later expanded for not only pre-reading strategies but for supplementary and post-reading activities. It was not until the 1980s that the term graphic organizer was used. [7]
Discipline is a set of consequences determined by the school district to remedy actions taken by a student that are deemed inappropriate. It is sometimes confused with classroom management, but while discipline is one dimension of classroom management, classroom management is a more general term. [2]
The Next Generation Science Standards is a multi-state effort in the United States to create new education standards that are "rich in content and practice, arranged in a coherent manner across disciplines and grades to provide all students an internationally benchmarked science education."
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