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  2. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...

  3. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    The original Dungeon Masters Guide was reviewed by Don Turnbull in issue #16 of the magazine White Dwarf (December 1979/January 1980). Turnbull commented mostly on the size of the book, "I would say that only the most severe critic could point at a minor omission, let alone a serious one."

  4. List of Eberron modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Eberron_modules...

    0-7869-3652-5: Voyage of the Golden Dragon ― April 2006: This adventure is designed as a stand-alone adventure for 7th-level heroes focusing on the first voyage of a massive airship. 7: 0-7869-3907-9: Eyes of the Lich Queen ― April 2007: This super-adventure is for levels 5–10, involves dragons, the Blood of Vol, and a curse tied to the ...

  5. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    Soft statistics are those statistics which are generally cognitive in nature, and are often used to represent nonphysical characteristics of a character. Alternatively, instead of being mental statistics, they may also represent certain nonphysical effects on a character, as with attributes such as Luck , seen below.

  6. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  7. Mordenkainen's Tome of Foes - Wikipedia

    en.wikipedia.org/wiki/Mordenkainen's_Tome_of_Foes

    Cameron Kunzelman, for Paste, wrote that "on one hand, I don’t think that Mordenkainen’s Tome of Foes is a bad sourcebook for D&D. It has lots of great information about the different playable species of the game, their pantheons of good and evil gods, and solid explanations for how those gods impact the long and short term lives of those ...

  8. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    Maybe 9.5 out of 10 would give you a better sense of its value. In other words, it's not a B, or a B+, it's an A, right on the border of A+." [17] Viktor Coble listed Xanthar's Guide To Everything as #8 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "unlike a lot of the other books in 5e, it is a lot more versatile. Not ...

  9. Tasha's Cauldron of Everything - Wikipedia

    en.wikipedia.org/wiki/Tasha's_Cauldron_of_Everything

    978-0-7869-6702-5 Tasha's Cauldron of Everything is a sourcebook for the 5th edition of the Dungeons & Dragons fantasy role-playing game , published in 2020. The book is a supplement to the 5th edition Dungeon Master's Guide (2014) and Player's Handbook (2014).