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The Movies was developed by Lionhead Studios, a studio created and led by the game's executive designer, Peter Molyneux.Lead designer Mark Webley recounted that the game had been suggested by Molyneux as early as December 2001, [3] who then brainstormed a one-page concept for a film-themed management game one morning in January 2002. [4]
Steam is a digital distribution service and storefront developed by Valve Corporation.It was launched as a software client in September 2003 to provide game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005.
See Lists of video games for related lists.. This is a comprehensive index of business simulation games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.
Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of recreating them as three-dimensional objects and algorithms for the automated creation of real and simulated camera angles.
This is a list of genres of literature and entertainment (film, television, music, and video games), excluding genres in the visual arts.. Genre is the term for any category of creative work, which includes literature and other forms of art or entertainment (e.g. music)—whether written or spoken, audio or visual—based on some set of stylistic criteria.
Fruit Machine Simulator: Simulation: ZX Spectrum, Atari 8-bit, C64, Amstrad CPC, Atari ST, Amiga [10] 1988 The Race Against Time: Adventure: ZX Spectrum, C64, Amstrad CPC [11] 1988 Pro BMX Simulator: Sports: ZX Spectrum, C64, Amstrad CPC [12] 1988 International Rugby Simulator: Sports: C64, Amstrad CPC, Atari ST, ZX Spectrum: 1988 Advanced ...
MASSIVE (Multiple Agent Simulation System in Virtual Environment) is a high-end computer animation and artificial intelligence software package used for generating crowd-related visual effects for film and television.
While computer-generated images of landscapes may be static, computer animation only applies to dynamic images that resemble a movie. However, in general, the term computer animation refers to dynamic images that do not allow user interaction, and the term virtual world is used for the interactive animated environments.