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In addition to the engine, documentation, and samples, the Scaleform GFx SDK includes several additional components: Scaleform 3Di ActionScript 2 extensions allowing for three-dimensional location and rotation of Flash elements. Scaleform 4 includes support for ActionScript 3's built-in 3D capabilities, making 3Di unnecessary. [19] Scaleform CLIK
Across Unix-like operating systems many different configuration-file formats exist, with each application or service potentially having a unique format, but there is a strong tradition of them being in human-editable plain text, and a simple key–value pair format is common.
MARCXML - a direct mapping of the MARC standard to XML syntax; METS - a schema for aggregating in a single XML file descriptive, administrative, and structural metadata about a digital object; MODS - a schema for a bibliographic element set and maintained by the Network Development and MARC Standards Office of the Library of Congress [6]
Property list files are often used to store a user's settings. They are also used to store information about bundles and applications, a task served by the resource fork in the old Mac OS. Property lists are also used for localization strings for development. These files use the .strings or .stringsdict extensions.
XPath (XML Path Language) is an expression language designed to support the query or transformation of XML documents. It was defined by the World Wide Web Consortium (W3C) in 1999, [ 1 ] and can be used to compute values (e.g., strings , numbers, or Boolean values ) from the content of an XML document.
After XML Schema-based validation, it is possible to express an XML document's structure and content in terms of the data model that was implicit during validation. The XML Schema data model includes: The vocabulary (element and attribute names) The content model (relationships and structure) The data types
You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.
Irrlicht (pronounced [ˈɪʁlɪçt] in German) is an open-source game engine written in C++.It is cross-platform, officially running on Windows, macOS, Linux and Windows CE and due to its open nature ports to other systems are available, including FreeBSD, Xbox (up to Irrlicht version 1.8.1), PlayStation Portable, [1] Symbian, [2] iPhone, [3] AmigaOS 4, [4] Sailfish OS via a Qt/QML wrapper, [5 ...