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In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...
Direct3D 9Ex [39] (previously versioned 9.0L ("L" standing for Longhorn, the codename for Windows Vista)), an extension only available on Windows Vista and newer, allows the use of the advantages offered by Windows Vista's Windows Display Driver Model (WDDM) and is used for Windows Aero. [40]
Direct3D 7 and earlier would work on any version of the DDI, Direct3D 8 requires a minimum DDI level of 6 and Direct3D 9 requires a minimum DDI level of 7. [98] However, the Direct3D 10 runtime in Windows Vista cannot run on older hardware drivers due to the significantly updated DDI, which requires a unified feature set and abandons the use of ...
This tab can disable DirectDraw, Direct3D, and/or AGP Texture Acceleration for troubleshooting purposes. If the installed display driver has passed Windows Hardware Quality Labs testing, DirectX Diagnostic Tool will display this result on the right side of the window.
WARP supports Direct3D 11 runtime and is compatible with feature levels 10_1, 10_0, 9_3, 9_2, and 9_1; in Direct3D 11.1 runtime, WARP additionally supports feature levels 11_0 and 11_1. [4] In Windows 8, WARP provides functionality for the "Microsoft Basic Render Driver" which replaces kernel-mode VGA driver.
Support for 32 bits per pixel; Passes the Windows Aero acceptance test in the Windows Driver Kit (WDK) In Windows 7, the Desktop Window Manager has been reworked to use Direct3D 10.1, but the hardware requirements remain the same as in Windows Vista; Direct3D 9 hardware is supported with the "10 Level 9" layer introduced in the Direct3D 11 ...
One of the chief scenarios that the Windows Display Driver Model enables is the Desktop Window Manager. Since the desktop and application windows managed by DWM are Direct3D applications, the number of open windows directly affects the amount of video memory required.
DirectDraw was introduced for Windows Mobile in Windows Mobile 5.0, replacing the graphics component of GAPI, which was then deprecated. [1] With the release of DirectX version 8.0, DirectDraw was merged into a new package called DirectX Graphics, which extended Direct3D with a few DirectDraw API additions. DirectDraw can still be used by ...