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  2. Pygame - Wikipedia

    en.wikipedia.org/wiki/Pygame

    Pygame is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language . [ 7 ]

  3. MB-Lab - Wikipedia

    en.wikipedia.org/wiki/MB-Lab

    The software is written in Python and works on all the platforms supported by Blender: Windows, macOS and Linux. All the characters use the same standard skeleton, so the poses and animation can be easily moved from a character to another. Most of the data distributed in the package is stored using the standard json syntax.

  4. Blender Game Engine - Wikipedia

    en.wikipedia.org/wiki/Blender_Game_Engine

    The Blender Game Engine uses a system of graphical "logic bricks" (a combination of "sensors", "controllers" and "actuators") to control the movement and display of objects. The game engine can also be extended via a set of Python bindings. Graphical logic editor for defining interactive behavior without programming.

  5. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.

  6. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    Cocos2D provides basic animation primitives that can work on sprites using a set of actions and timers. They can be chained and composed together to form more complex animations. Most Cocos2D implementations let you manipulate the size, scale, position, and other effects of the sprite.

  7. Scripting language - Wikipedia

    en.wikipedia.org/wiki/Scripting_language

    For example, Autodesk Maya 3D authoring tools embed the Maya Embedded Language, or Blender which uses Python to fill this role. Some other types of applications that need faster feature addition or tweak-and-run cycles (e.g. game engines) also use an embedded language. During the development, this allows them to prototype features faster and ...

  8. Construct (game engine) - Wikipedia

    en.wikipedia.org/wiki/Construct_(game_engine)

    First released as a GPL-licensed DirectX 9 game engine for Microsoft Windows with Python programming on October 27, 2007, it later became proprietary software with Construct 2, as well as switching its API technology from DirectX to NW.js and HTML5, as well as removing Python and adding JavaScript support and its plugin SDK in 2012, [7] and ...

  9. raylib - Wikipedia

    en.wikipedia.org/wiki/Raylib

    Raylib (stylized as raylib) is a cross-platform open-source software development library.The library was made to create graphical applications and games. [3] [4]The library is designed to be suited for prototyping, tooling, graphical applications, embedded systems, and education.