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His debut exhibition in 2002 consisted of compilations for the game Counter-Strike. In 2010, Markus Persson, Zetterstrand's former brother-in-law, included some of Zetterstrand's paintings in his game Minecraft, [1] a sandbox and survival game inspired by Infiniminer. Since then, these paintings have become an iconic part of the game.
Geiger-Müller counter with dual counts/dose rate display measuring a "point source". The dose per count is known for this specific instrument by calibration. The count rates of cps and cpm are generally accepted and convenient practical rate measurements. They are not SI units, but are de facto radiological units of measure in widespread use.
The term APM originates from StarCraft, and was popularised after the development of a large number of community tools, particularly BWChart, allowing observers of game matches to view player resources and "actions per minute", which was used as a metric in determining a player's skill.
Dust II minimap; red representing bomb points, and green representing team spawn areas (top is Counter-Terrorists, bottom is Terrorists) Dust II is a video game map featured in the first-person shooter series Counter-Strike. The map is set in a dusty environment based on Morocco according to Jess Cliffe, co-designer of the original Counter ...
Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets
Counter-Strike: Source is a tactical first-person shooter video game developed by Valve and Turtle Rock Studios. Released in October 2004 for Windows, [1] it is a remake of Counter-Strike (2000) using the Source game engine. As in the original, Counter-Strike: Source pits a team of counter-terrorists against a team of terrorists in a series of ...
The CP System II (CPシステムII, CP shisutemu 2), also known as Capcom Play System 2 [2] or CPS-2, is an arcade system board that Capcom first used in 1993 for Super Street Fighter II. It was the successor to their previous CP System , CP System Dash and Capcom Power System Changer arcade hardware and was succeeded by the CP System III ...
Company of Heroes: Opposing Fronts (abbreviated CoH:OF) is the stand alone expansion pack to Company of Heroes, a real-time strategy game for computers running the Windows operating system. Opposing Fronts was developed by Canadian-based RTS developer Relic Entertainment , and published by THQ in September 2007.