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Matthew Owen Jackson is the William D. Eberle Professor of Economics at Stanford University, an external faculty member of the Santa Fe Institute, and a fellow of CIFAR. [1] Jackson's research concerns game theory, microeconomic theory, and the study of social and economic networks. Jackson was one of the founders of the study of networks in ...
The Kinked-Demand curve theory is an economic theory regarding oligopoly and monopolistic competition. Kinked demand was an initial attempt to explain sticky prices. Theory
Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.
Paul Robert Milgrom (born April 20, 1948) is an American economist.He is the Shirley and Leonard Ely Professor of Humanities and Sciences at the Stanford University School of Humanities and Sciences, a position he has held since 1987.
Separately, game theory has played a role in online algorithms; in particular, the k-server problem, which has in the past been referred to as games with moving costs and request-answer games. [125] Yao's principle is a game-theoretic technique for proving lower bounds on the computational complexity of randomized algorithms , especially online ...
It is part of the General Game Playing Project at Stanford University. GDL is a tool for expressing the intricacies of game rules and dynamics in a form comprehensible to AI systems through a combination of logic-based constructs and declarative principles. In practice, GDL is often used for General Game Playing competitions and research endeavors.
Newcomb's paradox was created by William Newcomb of the University of California's Lawrence Livermore Laboratory. However, it was first analyzed in a philosophy paper by Robert Nozick in 1969 [1] and appeared in the March 1973 issue of Scientific American, in Martin Gardner's "Mathematical Games". [2]
Congestion games (CG) are a class of games in game theory. They represent situations which commonly occur in roads, communication networks, oligopoly markets and natural habitats. There is a set of resources (e.g. roads or communication links); there are several players who need resources (e.g. drivers or network users); each player chooses a ...