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Vectors are defined in spherical coordinates by (r, θ, φ), where r is the length of the vector, θ is the angle between the positive Z-axis and the vector in question (0 ≤ θ ≤ π), and; φ is the angle between the projection of the vector onto the xy-plane and the positive X-axis (0 ≤ φ < 2π).
Once the radius is fixed, the three coordinates (r, θ, φ), known as a 3-tuple, provide a coordinate system on a sphere, typically called the spherical polar coordinates. The plane passing through the origin and perpendicular to the polar axis (where the polar angle is a right angle ) is called the reference plane (sometimes fundamental plane ).
This article uses the standard notation ISO 80000-2, which supersedes ISO 31-11, for spherical coordinates (other sources may reverse the definitions of θ and φ): . The polar angle is denoted by [,]: it is the angle between the z-axis and the radial vector connecting the origin to the point in question.
Let (x, y, z) be the standard Cartesian coordinates, and (ρ, θ, φ) the spherical coordinates, with θ the angle measured away from the +Z axis (as , see conventions in spherical coordinates). As φ has a range of 360° the same considerations as in polar (2 dimensional) coordinates apply whenever an arctangent of it is taken. θ has a range ...
In the cylindrical coordinate system, a z-coordinate with the same meaning as in Cartesian coordinates is added to the r and θ polar coordinates giving a triple (r, θ, z). [8] Spherical coordinates take this a step further by converting the pair of cylindrical coordinates (r, z) to polar coordinates (ρ, φ) giving a triple (ρ, θ, φ). [9]
The meanings of θ and φ have been swapped compared to the physics convention. A spherical vector is another method for extending the concept of polar vectors into three dimensions. It is akin to an arrow in the spherical coordinate system. A spherical vector is specified by a magnitude, an azimuth angle, and a zenith angle.