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  2. Digital twin - Wikipedia

    en.wikipedia.org/wiki/Digital_twin

    Digital twins are commonly divided into subtypes that sometimes include: digital twin prototype (DTP), digital twin instance (DTI), and digital twin aggregate (DTA). [12] The DTP consists of the designs, analyses, and processes that realize a physical product. The DTP exists before there is a physical product.

  3. Digital twin integration level - Wikipedia

    en.wikipedia.org/wiki/Digital_twin_integration_level

    For example, some authors use the concept of Digital Models (e.g., 3D models) and digital twin indistinctly considering them as interchangeable. [2] [3] However, a significant difference between digital twin and digital 3D models and systems exists and can be outlined based on different level of data integration and information exchange. [4]

  4. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.

  5. Computer program - Wikipedia

    en.wikipedia.org/wiki/Computer_program

    A computer program written in an imperative language. Imperative languages specify a sequential algorithm using declarations, expressions, and statements: [52] A declaration introduces a variable name to the computer program and assigns it to a datatype [53] – for example: var x: integer; An expression yields a value – for example: 2 + 2 ...

  6. Digital project twin - Wikipedia

    en.wikipedia.org/wiki/Digital_project_twin

    The digital project twin evolved from the idea of the more general digital twin, which had historically been evolved from the aerospace industry.In the historical evolution, the conceptual foundation of a digital twin focusses primarily on physical environments that encompass a real object such as devices and machines with respective virtual environments. [1]

  7. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Sample Code: An illustration of how the pattern can be used in a programming language. Known Uses: Examples of real usages of the pattern. Related Patterns: Other patterns that have some relationship with the pattern; discussion of the differences between the pattern and similar patterns.

  8. The Preparation of Programs for an Electronic Digital Computer

    en.wikipedia.org/wiki/The_Preparation_of...

    the first explanation of using a memory dump for debugging a program, which the book called a "post-mortem routine" [2] the first use of the term "assembly" in programming, though with a somewhat different meaning than the modern use of the term [5] Much of the book is dedicated to explaining the library.

  9. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]