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  2. Quick Ishida - Wikipedia

    en.wikipedia.org/wiki/Quick_Ishida

    White could play a Static Rook opening leading to a Quick Ishida opening although they could just as well play a Ranging Rook opening leading to a Double Ranging Rook game. 2. P-75. On Black's second move, the seventh file pawn is pushed indicating an Ishida position. If White plays a Static Rook position, this could develop into a Quick Ishida ...

  3. Shogi - Wikipedia

    en.wikipedia.org/wiki/Shogi

    Shogi (将棋, shōgi, English: / ˈ ʃ oʊ ɡ i /, [1] Japanese:), also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, chaturanga, xiangqi, Indian chess, and janggi.

  4. Sho shogi - Wikipedia

    en.wikipedia.org/wiki/Sho_shogi

    Shō shōgi (小将棋 'small chess') is a 16th-century form of shogi (Japanese chess), and the immediate predecessor of the modern game. It is played on a 9×9 board with the same setup as in modern shogi, except that an extra piece is placed in front of the king: a 'drunk elephant' that promoted into a prince, which acts like a second king.

  5. Double Wing Attack - Wikipedia

    en.wikipedia.org/wiki/Double_Wing_Attack

    In shogi, Double Wing Attack or simply Wing Attack or Centre Game (Japanese: 相掛かり or 相懸り, romanized: aigakari, lit. 'Mutual attack') is a Double Static Rook opening in which both sides directly advance their rook pawns forward on the second and eighth files toward their opponent's bishop often with the first several moves on each side being identical or very similar.

  6. Shogi strategy - Wikipedia

    en.wikipedia.org/wiki/Shogi_strategy

    Shogi, like western chess, can be divided into the opening, middle game and endgame, each requiring a different strategy.The opening consists of arranging one's defenses and positioning for attack, the middle game consists of attempting to break through the opposing defenses while maintaining one's own, and the endgame starts when one side's defenses have been compromised.

  7. History of shogi - Wikipedia

    en.wikipedia.org/wiki/History_of_shogi

    The Sho Shogi Zushiki presents sho shogi (both with and without drunk elephant), wa shogi (27 pieces per side on a 11×11 board), chu shogi, dai shogi, tenjiku shogi (78 pieces per side on a 16×16 board – perhaps invented by a Buddhist monk trying to revive a form of dai shogi), [6] dai dai shogi, maka dai dai shogi, and tai shogi.

  8. elmo (shogi engine) - Wikipedia

    en.wikipedia.org/wiki/Elmo_(shogi_engine)

    A new castle has appeared in computer games featuring elmo, which has been named elmo castle (エルモ囲い erumogakoi).Subsequently, the castle has been used by professional shogi players and recently featured in a book on a new Anti–Ranging Rook Rapid Attack strategy.

  9. Brinkmate - Wikipedia

    en.wikipedia.org/wiki/Brinkmate

    The defending side could give a check and simultaneously meet one condition (which is only possible in shogi games and brinkmate problems involving two kings), and then satisfy the other condition. Although the terms brinkmate and threatmate were coined to translate the Japanese terms in shogi, the concepts can equally be applied to western ...

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