Search results
Results From The WOW.Com Content Network
Object-oriented programming (OOP) is a programming paradigm based on the concept of objects. [1] Objects can contain data (called fields , attributes or properties ) and have actions they can perform (called procedures or methods and implemented in code ).
Microsoft first used the name C# in 1988 for a variant of the C language designed for incremental compilation. [37] That project was not completed, and the name was later reused. C-sharp musical note. The name "C sharp" was inspired by the musical notation whereby a sharp symbol indicates that the written note should be made a semitone higher ...
In object-oriented programming (OOP), object lifetime is the period of time between an object's creation and its destruction. In some programming contexts, object lifetime coincides with the lifetime of a variable that represents the object.
In object-oriented design, a pattern is a named description of a problem and solution that can be applied in new contexts; ideally, a pattern advises us on how to apply its solution in varying circumstances and considers the forces and trade-offs.
Below is a simple class diagram that most creational patterns have in common. Note that different creational patterns require additional and different participated classes. Participants: Creator: Declares object interface. Returns object. ConcreteCreator: Implements object's interface.
C# has implemented enumerations in a manner similar to C, that is as wrappers around the bit-flags implemented in primitive integral types (int, byte, short, etc.). This has performance benefits and improves interaction with C/C++ compiled code, but provides fewer features and can lead to bugs if low-level value types are directly cast to an ...
We may receive an affiliate commission from anything you buy from this article. In Bill Gates' new autobiography, "Source Code: My Beginnings" (published February 4 by Knopf), the computer pioneer ...
In software engineering, the delegation pattern is an object-oriented design pattern that allows object composition to achieve the same code reuse as inheritance.. In delegation, an object handles a request by delegating to a second object (the delegate).