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  2. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming (OOP) is a programming paradigm based on the concept of objects. [1] Objects can contain data (called fields , attributes or properties ) and have actions they can perform (called procedures or methods and implemented in code ).

  3. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    Microsoft first used the name C# in 1988 for a variant of the C language designed for incremental compilation. [37] That project was not completed, and the name was later reused. C-sharp musical note. The name "C sharp" was inspired by the musical notation whereby a sharp symbol indicates that the written note should be made a semitone higher ...

  4. Object lifetime - Wikipedia

    en.wikipedia.org/wiki/Object_lifetime

    In object-oriented programming (OOP), object lifetime is the period of time between an object's creation and its destruction. In some programming contexts, object lifetime coincides with the lifetime of a variable that represents the object.

  5. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    In object-oriented design, a pattern is a named description of a problem and solution that can be applied in new contexts; ideally, a pattern advises us on how to apply its solution in varying circumstances and considers the forces and trade-offs.

  6. Creational pattern - Wikipedia

    en.wikipedia.org/wiki/Creational_pattern

    Below is a simple class diagram that most creational patterns have in common. Note that different creational patterns require additional and different participated classes. Participants: Creator: Declares object interface. Returns object. ConcreteCreator: Implements object's interface.

  7. Comparison of C Sharp and Java - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_C_Sharp_and_Java

    C# has implemented enumerations in a manner similar to C, that is as wrappers around the bit-flags implemented in primitive integral types (int, byte, short, etc.). This has performance benefits and improves interaction with C/C++ compiled code, but provides fewer features and can lead to bugs if low-level value types are directly cast to an ...

  8. Book excerpt: "Source Code: My Beginnings" by Bill Gates - AOL

    www.aol.com/news/book-excerpt-source-code...

    We may receive an affiliate commission from anything you buy from this article. In Bill Gates' new autobiography, "Source Code: My Beginnings" (published February 4 by Knopf), the computer pioneer ...

  9. Delegation pattern - Wikipedia

    en.wikipedia.org/wiki/Delegation_pattern

    In software engineering, the delegation pattern is an object-oriented design pattern that allows object composition to achieve the same code reuse as inheritance.. In delegation, an object handles a request by delegating to a second object (the delegate).