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  2. A Composer's Guide to Game Music - Wikipedia

    en.wikipedia.org/wiki/A_Composer's_Guide_to_Game...

    A Composer's Guide to Game Music is a 2014 book written by Winifred Phillips, a video game composer with over 11 years experience creating music for such games as Assassin’s Creed Liberation, God of War and multiple games in the LittleBigPlanet franchise. Through the use of autobiographical anecdotes, scholarly discussion and practical advice ...

  3. Grammy Award for Best Score Soundtrack for Video Games and ...

    en.wikipedia.org/wiki/Grammy_Award_for_Best...

    The award was introduced to recognize the impact of music specifically written for video games and other interactive media. This is a sister category to the Grammy Award for Best Score Soundtrack for Visual Media, which previously honored scores written for film, television and video games, though Journey in 2013 was the only game ever nominated.

  4. VHF omnidirectional range - Wikipedia

    en.wikipedia.org/wiki/VHF_omnidirectional_range

    DVOR (Doppler VOR) ground station, collocated with DME. On-board VOR display with CDI MCT DVOR, Manchester Airport, United Kingdom.. Very High Frequency Omnidirectional Range Station (VOR) [1] is a type of short-range VHF radio navigation system for aircraft, enabling aircraft with a VOR receiver to determine the azimuth (also radial), referenced to magnetic north, between the aircraft to/from ...

  5. List of video game soundtracks considered the best - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game...

    Video game soundtracks considered the best Year Game Lead composer(s) Notes Ref. 1985 Super Mario Bros. Koji Kondo: The Super Mario Bros. theme was the first musical piece from a video game to be inducted into the Library of Congress's National Recording Registry. [1] [A] 1988 Mega Man 2: Takashi Tateishi [B] 1989 Tetris: Hirokazu Tanaka: Game ...

  6. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.

  7. VOR/DME - Wikipedia

    en.wikipedia.org/wiki/VOR/DME

    A VOR/DME ground station in Germany In radio navigation , a VOR/DME is a radio beacon that combines a VHF omnidirectional range (VOR) with a distance-measuring equipment (DME). [ 1 ] The VOR allows the receiver to measure its bearing to or from the beacon, while the DME provides the slant distance between the receiver and the station.

  8. Ludomusicology - Wikipedia

    en.wikipedia.org/wiki/Ludomusicology

    Academic research on video game music began in the late 1990s, [3] and developed through the mid 2000s. Early research on the topic often involved historical studies of game music, or comparative studies of video game music and film music (see, for instance, Zach Whalen's article "Play Along – An Approach to Videogame Music" which includes both). [4]

  9. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...

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