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"Luminance" can mean several things even within the context of video and imaging: luminance is the photometric brightness of an object (in units of cd/m 2), taking into account the wavelength-dependent sensitivity of the human eye (the photopic curve); relative luminance is the luminance relative to a white level, used in a color-space encoding;
The eye has different responses as a function of wavelength when it is adapted to light conditions (photopic vision) and dark conditions (scotopic vision). Photometry is typically based on the eye's photopic response, and so photometric measurements may not accurately indicate the perceived brightness of sources in dim lighting conditions where ...
Luminance (Y or L v,Ω) The radiance weighted by the effect of each wavelength on a typical human observer, measured in SI units in candela per square meter (cd/m 2). Often the term luminance is used for the relative luminance, Y/Y n, where Y n is the luminance of the reference white point. Colorfulness
Standard SMPTE cinema screen luminance [10] 80 cd/m 2: Monitor white in the sRGB reference viewing environment 250 cd/m 2: Peak luminance of a typical LCD monitor [11] [12] 700 cd/m 2: Typical photographic scene on overcast day [7] [9] [12] 10 3: kcd/m 2: 1 kcd/m 2: Cloudy sky at noon [4] [12] 2 kcd/m 2: Average cloudy sky [5] [12] 2.5 kcd/m 2 ...
In a similar vein, the term luminance and the symbol Y are often used erroneously to refer to luma, which is denoted with the symbol Y'. The luma (Y') of video engineering deviates from the luminance (Y) of color science (as defined by CIE). Luma is formed as the weighted sum of gamma-corrected (tristimulus) RGB components.
Because of the difference between luma and relative luminance, luma does not exactly represent the luminance in an image. As a result, errors in chroma can affect luminance. Luma alone does not perfectly represent luminance; accurate luminance requires both accurate luma and chroma. Hence, errors in chroma "bleed" into the luminance of an image.
Mathematically, for the spectral power distribution of a radiant exitance or irradiance one may write: =where M(λ) is the spectral irradiance (or exitance) of the light (SI units: W/m 2 = kg·m −1 ·s −3); Φ is the radiant flux of the source (SI unit: watt, W); A is the area over which the radiant flux is integrated (SI unit: square meter, m 2); and λ is the wavelength (SI unit: meter, m).
There are two luminous efficiency functions in common use. For everyday light levels, the photopic luminosity function best approximates the response of the human eye. For low light levels, the response of the human eye changes, and the scotopic curve applies. The photopic curve is the CIE standard curve used in the CIE 1931 color space.