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  2. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    The virtual reality industry mainly provided VR devices for medical, flight simulation, automobile industry design, and military training purposes from 1970 to 1990. [12] David Em became the first artist to produce navigable virtual worlds at NASA's Jet Propulsion Laboratory (JPL) from 1977 to 1984. [13]

  3. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    The first Canadian virtual reality film festival was the FIVARS Festival of International Virtual & Augmented Reality Stories, founded in 2015 by Keram Malicki-Sánchez. [131] In 2016, the first Polish VR program, The Abakanowicz Art Room was realized – it documented the art office of Magdalena Abakanowicz , made by JarosÅ‚aw Pijarowski and ...

  4. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games , but they are also used in other applications, including simulators and trainers.

  5. Head-mounted display - Wikipedia

    en.wikipedia.org/wiki/Head-mounted_display

    The HTC Vive is a virtual reality head-mounted display. The headset is produced by a collaboration between Valve and HTC, with its defining feature being precision room-scale tracking, and high-precision motion controllers. The PlayStation VR is a virtual reality headset for gaming consoles, dedicated for the PlayStation 4. [17]

  6. 7 Virtual Reality Stocks Bringing Web 3.0 to Life

    www.aol.com/news/7-virtual-reality-stocks...

    Meta Platforms (NASDAQ:FB): Oculus Quest 2 is one of the most popular virtual reality (VR) headsets, making Meta a great play among top virtual reality stocks. Microsoft (NASDAQ:MSFT): Microsoft ...

  7. Reality–virtuality continuum - Wikipedia

    en.wikipedia.org/wiki/Realityvirtuality_continuum

    Reality–virtuality continuum. The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality.The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects.

  8. Global Virtual Reality Association - Wikipedia

    en.wikipedia.org/wiki/Global_Virtual_Reality...

    The Global Virtual Reality Association (GVRA) is a non-profit organization to assist the development of virtual reality. The association aims to promote dialogue between stakeholders by setting up working groups and developing best practices.

  9. EON Reality - Wikipedia

    en.wikipedia.org/wiki/EON_Reality

    The company develops Virtual Reality (VR) and Augmented Reality (AR) products aimed to improve knowledge transfer. The firm sells its software to corporations, universities, governments and the entertainment industry. [3] In 2016, it released a free Augmented and Virtual Reality (XR) learning app for Android and iOS called, EON Creator AVR. The ...