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Limbo is a puzzle-platform video game with horror elements developed by independent studio Playdead and originally published by Microsoft Game Studios for the Xbox 360.The game was released in July 2010 on Xbox Live Arcade, and it has since been ported by Playdead to several other systems, including the PlayStation 3, Linux and Microsoft Windows.
Playdead ApS is a Danish independent video game developer based in Copenhagen. Game designers Arnt Jensen and Dino Patti created the company in 2006 to develop Limbo, which was released in 2010 to critical acclaim. [2] [3] After a year of Xbox 360 exclusivity, Playdead released ports of the game to PlayStation 3, Microsoft Windows, macOS, iOS ...
Playdead announced Inside 's release dates during E3 2016, and as a limited-time promotion, let players download Limbo for free in advance of the title's release. Inside was released for Xbox One on 29 June 2016, and for Windows via Steam on 7 July. [ 30 ]
Cocoon was directed by Jeppe Carlsen, who previously designed Limbo and Inside.According to Carlsen, the game started development shortly after he left Playdead in 2016, and was centered around how "spatial relationships between interconnected realms could be used in puzzles".
Somerville is an adventure video game and the debut title by the independent studio Jumpship. The studio's co-founder, Dino Patti, previously co-founded Playdead and worked on Limbo and Inside as executive producer on both games. The game was released on Microsoft Windows, Xbox One, and Xbox Series X/S on November 15, 2022.
140 is a platform game developed and published by Carlsen Games. It was directed by Jeppe Carlsen, who previously worked on Playdead's Limbo.The game is described as a "minimalistic platformer", using electronic music to create synesthesia as the player makes their way through four different levels, each with their own soundtrack.
Limbo (video game) is a featured article; it (or a previous version of it) has been identified as one of the best articles produced by the Wikipedia community. Even so, if you can update or improve it, please do so. This article appeared on Wikipedia's Main Page as Today's featured article on May 13, 2012.
For the game, Andersen focused on using abstract sounds to define the game's atmosphere. [3] Following the release of Limbo , Andersen created and directed the audio for Inside and composed the soundtrack with SØS Gunver Ryberg, taking inspiration from 1980s horror films , often using synthesizers .