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  2. Diophantine equation - Wikipedia

    en.wikipedia.org/wiki/Diophantine_equation

    The oldest general method for solving a Diophantine equation—or for proving that there is no solution— is the method of infinite descent, which was introduced by Pierre de Fermat. Another general method is the Hasse principle that uses modular arithmetic modulo all prime numbers for finding the solutions. Despite many improvements these ...

  3. List of open-source software for mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source...

    The primary difference between a computer algebra system and a traditional calculator is the ability to deal with equations symbolically rather than numerically. The precise uses and capabilities of these systems differ greatly from one system to another, yet their purpose remains the same: manipulation of symbolic equations .

  4. MATHLAB - Wikipedia

    en.wikipedia.org/wiki/MATHLAB

    MATHLAB is a computer algebra system created in 1964 by Carl Engelman at MITRE and written in Lisp. "MATHLAB 68" was introduced in 1967 [1] and became rather popular in university environments running on DECs PDP-6 and PDP-10 under TOPS-10 or TENEX. In 1969 this version was included in the DECUS user group's library (as 10-142) as royalty-free ...

  5. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011.

  6. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    Graphs of functions commonly used in the analysis of algorithms, showing the number of operations versus input size for each function. The following tables list the computational complexity of various algorithms for common mathematical operations.

  7. Menger sponge - Wikipedia

    en.wikipedia.org/wiki/Menger_sponge

    Begin with a cube. Divide every face of the cube into nine squares in a similar manner to a Rubik's Cube. This sub-divides the cube into 27 smaller cubes. Remove the smaller cube in the middle of each face, and remove the smaller cube in the center of the larger cube, leaving 20 smaller cubes. This is a level-1 Menger sponge (resembling a void ...

  8. Doubling the cube - Wikipedia

    en.wikipedia.org/wiki/Doubling_the_cube

    In algebraic terms, doubling a unit cube requires the construction of a line segment of length x, where x 3 = 2; in other words, x = , the cube root of two. This is because a cube of side length 1 has a volume of 1 3 = 1 , and a cube of twice that volume (a volume of 2) has a side length of the cube root of 2.

  9. Halley's method - Wikipedia

    en.wikipedia.org/wiki/Halley's_method

    In numerical analysis, Halley's method is a root-finding algorithm used for functions of one real variable with a continuous second derivative. Edmond Halley was an English mathematician and astronomer who introduced the method now called by his name. The algorithm is second in the class of Householder's methods, after Newton's method.