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The Xbox 360 Wireless Headset performs the same task as the wired headset, but connects using the same 2.4 GHz wifi technology as the wireless controller, rather than by a physical connector, allowing it to function within a 30 ft/9 m range (approx) and can be used with or without a controller connected to the console. Up to four wireless ...
The Xbox 360 controller has the same basic familiar button layout as the Controller S except that a few of the auxiliary buttons have been moved. The "back" and "start" buttons have been moved to a more central position on the face of the controller, and the "white" and "black" buttons have been removed and replaced with two new bumpers that are positioned over the analog triggers on the back ...
The Xbox 360 version of the controller utilizes the same 2.4 GHz wireless technology as the official wireless controller, and as such when used in conjunction with the Wireless Gaming Receiver for Microsoft Windows, may be used with the PC version of Guitar Hero III: Legends of Rock.
An Xbox 360 wired headset. Voice chat is telecommunication via voice over IP (VoIP) technologies—especially when those technologies are used as intercoms among players in multiplayer online games. The VoIP functionality can be built into some games, be a system-wide communication system, or a third-party chat software.
Thankfully, you soon won't need a phone to join Discord voice chats from Xbox.
The Xbox One controller retains roughly the same layout as the Xbox 360 controller, including four main face buttons, two shoulder bumpers, two analog triggers, two analog sticks and a digital D-pad. The Start and Back buttons are replaced by Menu and View buttons, while the Guide button, now officially called the Xbox button (whereas this was ...
The original Xbox 360 model features a pair of notches on the rear of the console, above the USB socket, to which the adapter can be attached. Alternatively, a pair of fold-out feet on the adapter can be used to stand it up separately. The Xbox 360 S and Xbox 360 E consoles feature built-in support for 802.11b/g/n but on the 2.4 GHz band only.
However, the Xbox 360 controller was designed to register minimum value, not center, when the triggers are not being held." MSDN proffered the "solution" of combining the triggers, setting one trigger to a positive direction and the other to a negative direction, so no user interaction is indicative to DirectInput of the "control" being at center.