When.com Web Search

  1. Ads

    related to: educational games in the 2000s for teens

Search results

  1. Results From The WOW.Com Content Network
  2. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  3. The Magic School Bus (video game series) - Wikipedia

    en.wikipedia.org/wiki/The_Magic_School_Bus...

    In the other games, there is a "missing collectible" minigame where the player has to find three or four missing collectibles. The video game series (both original titles and activity centers) are targeted for children ages 5–10. The games include activities to assist the player's learning. [16] System requirements vary among the games.

  4. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.

  5. 23 Peeps Who Were Teens In The Early 2000s Look Back To Share ...

    www.aol.com/felt-teenager-early-2000s-according...

    The golden age of video games - Halo, COD, BioShock, GTA4, Fallout, etc. ... If you were a teen in the early 2000s, you can probably relate to a lot of the things in this list. One thing’s for ...

  6. Category:Educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Educational_video...

    Educational software, as the name implies, are a subset of educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.

  7. List of Disney Interactive Studios games - Wikipedia

    en.wikipedia.org/wiki/List_of_Disney_Interactive...

    Disney's 3-D Adventure, Tigger's Family Tree (2000) Disney's Doug's Big Game (2000) Disney's The Emperor's New Groove Activity Center (2000) Donald Duck: Goin' Quackers (Published and Developed by Ubi Soft) (2000) The Lion King: Simba's Mighty Adventure (2000) (Published by Activision) (PlayStation and Game Boy Color) Mickey's Speedway USA (Co ...

  8. AOL's top 30 games you need to try

    www.aol.com/2016-08-24-aols-top-30-games-you...

    For premium support please call: 800-290-4726 more ways to reach us

  9. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    The original game was praised by InfoWorld for its high resolution graphics, and considered it a standout title in the drill-and-practice edutainment video game genre. [15] II Computing listed Math Blaster second on the magazine's list of top Apple II education software as of late 1985, based on sales and market-share data. [16]