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OpenVSP Ground School is a set of comprehensive tutorials under development by Brandon Litherland at NASA. Ground school tutorials provide details on OpenVSP features and techniques, along with tutorials for beginner and advanced users, and are hosted on the Langley Research Center website. [11]
While Karel is its own language, Karel++ is a version of Karel implemented in C++, while Karel J. Robot is a version of Karel implemented in Java. Kodu is a language that is simple and entirely icon based. It was developed by Microsoft Research as a project to encourage younger children, especially girls, to enjoy technology. Programs are ...
The libraries are aimed at a wide range of C++ users and application domains. They range from general-purpose libraries like the smart pointer library, to operating system abstractions like Boost FileSystem, to libraries primarily aimed at other library developers and advanced C++ users, like the template metaprogramming (MPL) and domain-specific language (DSL) creation (Proto).
Advanced Simulation Library (ASL) is a free and open-source hardware-accelerated multiphysics simulation platform. It enables users to write customized numerical solvers in C++ and deploy them on a variety of massively parallel architectures , ranging from inexpensive FPGAs , DSPs and GPUs [ 1 ] up to heterogeneous clusters and supercomputers.
One of Schildt's most enduring projects is the Little C interpreter, which is a lengthy example of a hand-written recursive-descent parser which interprets a subset of the C language. The program was originally published in Dr. Dobb's Journal in August, 1989 entitled "Building your own C interpreter". [ 4 ]
Commons: reusable Java libraries and utilities too small to merit their own project BCEL: Bytecode Engineering Library; Daemon: Commons Daemon; Jelly: Jelly is a Java and XML based scripting engine. Jelly combines the best ideas from JSTL, Velocity, DVSL, Ant and Cocoon all together in a simple yet powerful scripting engine
The XGameStation was originally conceived of as a handheld system called the nanoGear [3] based around the 68HC12 microprocessor, a modern derivative of the 6809.The system would also contain modern derivatives of the 6502 and Z-80 microprocessors, for retro coders and hackers, and to make emulation of classic computer and video game systems easier.
Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.