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Autodesk Stingray, a game engine which uses Lua for developing video games. Awesome, a window manager, is written partly in Lua, also using it as its configuration file format; Blackmagic Fusion can be extended and automated through a comprehensive Lua API, as a faster alternative to the Python API.
Chocolatier (video game) Chocolatier 2: Secret Ingredients; Chocolatier: Decadence by Design; Civilization V; Civilization VI; Command: Modern Air Naval Operations; Company of Heroes (video game) Cortex Command; Crackdown (video game) Crysis (video game)
Subverted random numbers can be created using a cryptographically secure pseudorandom number generator with a seed value known to the attacker but concealed in the software. A relatively short, say 24 to 40 bit, portion of the seed can be truly random to prevent tell-tale repetitions, but not long enough to prevent the attacker from recovering ...
In cryptanalysis and computer security, password cracking is the process of guessing passwords [1] protecting a computer system.A common approach (brute-force attack) is to repeatedly try guesses for the password and to check them against an available cryptographic hash of the password. [2]
3D rendering engine used by several games OHRRPGCE: FreeBASIC: HamsterSpeak Yes 2D Windows, macOS, Linux, Android: GPL-2.0-or-later: Role-playing game creation system; use of scripting is optional ONScripter: NScripter: NScripter: Yes 2D Windows, macOS, Linux, Dreamcast, PSP, iOS: Narcissu, Saya no Uta, Tsukihime: GPL-2.0-or-later
A brute-force attack is a cryptanalytic attack that can, in theory, be used to attempt to decrypt any encrypted data (except for data encrypted in an information-theoretically secure manner). [1] Such an attack might be used when it is not possible to take advantage of other weaknesses in an encryption system (if any exist) that would make the ...
A block cipher uses blocks as an unvarying transformation. Even a secure block cipher is suitable for the encryption of only a single block of data at a time, using a fixed key. A multitude of modes of operation have been designed to allow their repeated use in a secure way to achieve the security goals of confidentiality and authenticity.
Brute Force was developed by Digital Anvil, one of Microsoft's internal developers that had previously worked on games such as Wing Commander, Strike Commander, and Starlancer. Brute Force was designed to be a first-party game for the Xbox and begun in March 2000, before the console had launched. However, development had begun before the ...