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These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
The developers also added a Direct3D 11 video back-end and an XAudio2 audio back-end. [43] On 25 December 2012, version 3.5 of Dolphin was released, featuring support for emulating the GameCube Broadband Adapter and Microphone accessories. It introduced a FreeBSD port, free replacement for the DSP firmware, and the WBFS file format. [44] [45]
ROCm [3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing.
AMDgpu is an open source device driver for the Linux operating system developed by AMD to support its Radeon lineup of graphics cards (GPUs). It was announced in 2014 as the successor to the previous radeon device driver as part of AMD's new "unified" driver strategy, [3] and was released on April 20, 2015.
AMD HIP SYCL, Intel DPC++ Apple Metal Texture streaming (out-of-core) V-Ray Yes V-Ray GPU (former V-Ray RT) No No No Yes [45] RenderMan Yes No 24 and later [46] No No No ? Arnold Yes No Yes No No No Yes Redshift: No No Yes Redshift for AMD (alpha version) No Yes ? Modo mPath Yes No Yes No No No ? Houdini Karma Yes No 19 and later No No No No ...
2018-05-18: Mesa 18.1 with Vulkan 1.1 (Intel ANV and AMD RADV) 2018-09-07: Mesa 18.2 with OpenGL 4.3 for Soft Driver VIRGL (important for virtual machines in cloud Cluster Computer), OpenGL ES 3.1 for Freedreno with Adreno A5xx 2019-06-11: Mesa 19.1 released with Intel's next generation 'iris' graphics driver for generation 8+ iGPUs [181]
AMD support Year introduced Introduced with Rendering Computing / ROCm; Vulkan [17] OpenGL [18] Direct3D HSA OpenCL; Wonder: Fixed-pipeline [a] 1000 nm 800 nm — — — — — Ended 1986 Graphics Solutions Mach: 800 nm 600 nm 1991 Mach8 3D Rage: 500 nm 5.0 1996 3D Rage Rage Pro: 350 nm 1.1 6.0 1997 Rage Pro Rage 128: 250 nm 1.2 1998 Rage 128 ...
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]