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It is an extension of the Logo programming language, a dialect of Lisp. Designed for education, StarLogo can be used by students to model or simulate the behavior of decentralized systems. The first StarLogo ran on a Connection Machine 2 parallel computer. A subsequent version ran on Macintosh computers. It was later renamed MacStarLogo, and ...
iClone (Reallusion Inc.) is a stand-alone, real-time 3D animation software used in previsualization, video games, Machinima, and story-telling, that specializes in quick facial and body animation. iClone provides a global library of template-based content and a collection of animation tools including a motion capturing plug-in, and content ...
Synfig Studio (also known as Synfig) is a free and open-source vector-based 2D animation software. [3] It is created by Robert Quattlebaum [4] with additional contributions by Adrian Bentley. Synfig began as the custom animation platform for Voria Studios (now defunct), [5] and in 2005 was released as free/open source software, under GNU GPL-2. ...
The following is an example of the scene description language used by POV-Ray to describe a scene to render. It demonstrates the use of a background colour, camera, lights, a simple box shape having a surface normal and finish, and the transforming effects of rotation. POV-Ray image output based on the script
Source Filmmaker is a tool for animating, editing, and rendering 3D animated videos using assets from most games which use the Source engine, such as sounds, models, and, backdrops. SFM also allows for the creation of still images, art, and posters. [7] SFM contains three different user interfaces and a "work camera" for previewing an active scene.
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Its character animation toolset expanded substantially with the addition of inverse kinematics in version 2, which was used to animate the dinosaurs in Jurassic Park. [2] In 1994, Microsoft acquired Softimage with the intention of introducing high-end 3D animation software to its Windows NT platform, and subsequently renamed it "Softimage 3D". [3]
The program is also used as educational software. Jim Muller wrote The Great Logo Adventure, a complete Logo manual using MSWLogo as the demonstration language. MSWLogo has evolved into FMSLogo: An Educational Programming Environment, a free, open-source implementation of the language Logo for Microsoft Windows.