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The Temple of Elemental Evil was published in May 2001. [3]This book is a novelization of The Temple of Elemental Evil adventure and features characters based on the characters that Reid developed with his friends while they played the module during college in a Greyhawk campaign.
Return to the Temple of Elemental Evil was ranked the 8th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. [8] Dungeon Master for Dummies lists Return to the Temple of Elemental Evil as one of the ten best 3rd edition adventures. [9]
In effect, the "boundary" between the two extends through all of space. Thus a ghost in Dungeons & Dragons, which is an ethereal creature, has a location on the Material Plane when it is near the border of the Material and Ethereal planes. It can "manifest" itself into the Material, and force attacks launched from the Material can hit it. [20 ...
The Temple of Elemental Evil was ranked the 4th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. [2] Dungeon Master for Dummies listed The Temple of Elemental Evil as one of the ten best classic adventures, calling it "the grandfather of all huge dungeon ...
The Temple of Elemental Evil was intended as re-creation of the classic Dungeons & Dragons module of the same name. The publisher was Atari, who then held the interactive rights to the Dungeons & Dragons franchise. [7] Its developer was Troika Games, [13] who began the project on February 1, 2002, with a development team of 14 people.
Across the North of Faerûn, four different elemental cults have caused natural disasters by utilizing items called devastation orbs. Secretly, the cults have come together to unleash an unknown catastrophic force. These cults are devoted to the Princes of Elemental Evil and serve the Elder Elemental Eye. Each cult is led by a prophet:
Cult of the Dragon is a sourcebook about the secret society known as the Cult of the Dragon. [1] [2] The book is divided into five chapters: [3] A history of the cult, started by a powerful priest after he went mad after being transformed into a lich. The structure of the cult, its activities and several prominent draconic members of the cults.
The most powerful elementals are the lesser and greater elemental dragons. Elementals are generally outranked by gods of similar power. While sorcerers can summon and bind demons through sorcery, the elementals conjured through a similar spell are brought into being whole-cloth, and frequently cease to exist at the end of their binding.