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  2. MB-Lab - Wikipedia

    en.wikipedia.org/wiki/MB-Lab

    The software is designed as a laboratory [5] in constant evolution and includes both consolidated algorithms as the 3D morphing and experimental technologies, as the fuzzy mathematics used to handle the relations between human parameters, the non-linear interpolation [6] used to define the age, mass and tone, the auto-modelling engine based on body proportions and the expert system used to ...

  3. Perspective distortion - Wikipedia

    en.wikipedia.org/wiki/Perspective_distortion

    Below, a series of four photos shows an object framed as nearly the same as possible with four different lenses. As a result of the different angle of view of each lens, the photographer moved closer to the object with each photo. Note that the angle of view changes significantly (compare the background in each photo), and the distance between ...

  4. Interlaced video - Wikipedia

    en.wikipedia.org/wiki/Interlaced_video

    The other field has been moved 16 pixels right, reducing the combing on the bumper and the tire outline, but the hub cap that has turned between the fields has notable combing. Interlaced video is designed to be captured, stored, transmitted, and displayed in the same interlaced format.

  5. Non-linear editing - Wikipedia

    en.wikipedia.org/wiki/Non-linear_editing

    These disk packs were commonly used to store data digitally on mainframe computers of the time. The 600 had a console with two monitors built in. The right monitor, which played the preview video, was used by the editor to make cuts and edit decisions using a light pen. The editor selected from options superimposed as text over the preview video.

  6. Video quality - Wikipedia

    en.wikipedia.org/wiki/Video_quality

    Video quality is a characteristic of a video passed through a video transmission or processing system that describes perceived video degradation (typically compared to the original video). Video processing systems may introduce some amount of distortion or artifacts in the video signal that negatively impact the user's perception of the system.

  7. Video compression picture types - Wikipedia

    en.wikipedia.org/wiki/Video_compression_picture...

    These different algorithms for video frames are called picture types or frame types. The three major picture types used in the different video algorithms are I, P and B. [1] They are different in the following characteristics: Iā€‘frames are the least compressible but don't require other video frames to decode.

  8. Perceived visual angle - Wikipedia

    en.wikipedia.org/wiki/Perceived_visual_angle

    in which n is the eye's nodal distance that averages about 17 mm. That is, a viewed object's retinal image size is approximately given by R = 17 S/D mm. The line from point O outward through object point B specifies the optical direction, d B, of the object's base from the eye, let's say toward the horizon.

  9. Hand–eye calibration problem - Wikipedia

    en.wikipedia.org/wiki/Hand–eye_calibration_problem

    It is conceptually analogous to biological hand–eye coordination (hence the name). It takes the form of AX=ZB, where A and B are two systems, usually a robot base and a camera, and X and Z are unknown transformation matrices. A highly studied special case of the problem occurs where X=Z, taking the form of the problem AX=XB.