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  2. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    In computer programming, the async/await pattern is a syntactic feature of many programming languages that allows an asynchronous, non-blocking function to be structured in a way similar to an ordinary synchronous function.

  3. List of concurrent and parallel programming languages

    en.wikipedia.org/wiki/List_of_concurrent_and...

    Concurrent and parallel programming languages involve multiple timelines. Such languages provide synchronization constructs whose behavior is defined by a parallel execution model. A concurrent programming language is defined as one which uses the concept of simultaneously executing processes or threads of execution as a means of structuring a ...

  4. React (software) - Wikipedia

    en.wikipedia.org/wiki/React_(software)

    React does not attempt to provide a complete application library. It is designed specifically for building user interfaces [5] and therefore does not include many of the tools some developers might consider necessary to build an application. This allows the choice of whichever libraries the developer prefers to accomplish tasks such as ...

  5. Asynchrony (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Asynchrony_(computer...

    Asynchrony, in computer programming, refers to the occurrence of events independent of the main program flow and ways to deal with such events. These may be "outside" events such as the arrival of signals, or actions instigated by a program that take place concurrently with program execution, without the program hanging to wait for results. [1]

  6. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    In computer science, futures, promises, delays, and deferreds are constructs used for synchronizing program execution in some concurrent programming languages.Each is an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete.

  7. Asynchronous procedure call - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_procedure_call

    A reusable asynchronous procedure is termed Actor. In the Actor model two ports are used: one to receive input, and another (hidden) port to handle the input. In Dataflow programming many ports are used, passing to an execution service when all inputs are present.

  8. Asynchronous method invocation - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_method_invocation

    In multithreaded computer programming, asynchronous method invocation (AMI), also known as asynchronous method calls or the asynchronous pattern is a design pattern in which the call site is not blocked while waiting for the called code to finish. Instead, the calling thread is notified when the reply arrives.

  9. Synchronous programming language - Wikipedia

    en.wikipedia.org/wiki/Synchronous_programming...

    A synchronous programming language is a computer programming language optimized for programming reactive systems. Computer systems can be sorted in three main classes: Transformational systems take some inputs, process them, deliver their outputs, and terminate their execution. A typical example is a compiler.