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"Lack of Smooth Pursuit" is a scorable clue on the NHTSA's standardized field sobriety tests. The clue, in combination with others, may be used to determine if a person is impaired by alcohol and/or drugs. Drugs causing lack of smooth pursuit include depressants, some inhalants, and dissociative anesthetics (such as phencyclidine or ketamine).
The walk-and-turn test is composed of two phases: the Instruction Phase and Walking Phase. During the test, the individual is directed to take nine steps along a straight line. The individual is supposed to walk heel to toe, and while looking down at a real or imaginary line, count the steps out loud. The test subject's arms must remain at ...
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I realize more needs to be added about the cortical and subcortical circuitry of pursuit, and it should really be cited more specifically. --Mahaffsp 00:13, 20 December 2006 (UTC) This page could greatly benefit from illustrations, perhaps a velocity profile of pursuit in response to a step-ramp target.
DT: [5] The Determination Test (DT) is a test of reactive stress tolerance and the associated ability to react. The respondent is presented with color stimuli and acoustic signals. He/she reacts by pressing the appropriate buttons on the response panel. RT: [6] The Reaction Test (RT) provides a measurement of motor speed and reaction speed. The ...
This cheat sheet is the aftermath of hours upon hours of research on all of the teams in this year’s tournament field. I’ve listed each teams’ win and loss record, their against the spread totals, and their record in the last ten games. Also included are the three leading high scorers along with
The Confusion Assessment Method (CAM) is a diagnostic tool developed to allow physicians and nurses to identify delirium in the healthcare setting. [1] It was designed to be brief (less than 5 minutes to perform) and based on criteria from the third edition-revision of the Diagnostic and Statistical Manual of Mental Disorders (DSM-III-R).
HOLY GRAIL: Draft strategy. I strive for balance between category leagues and points leagues, and to achieve that, I follow a simple formula:. Get guards who cover points, assists, 3s and steals ...