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  2. Matching game - Wikipedia

    en.wikipedia.org/wiki/Matching_game

    Participants need to find a match for a word, picture, tile or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory.

  3. Inclusion–exclusion principle - Wikipedia

    en.wikipedia.org/wiki/Inclusion–exclusion...

    For example, the number of shuffles having the 1st, 3rd, and 17th cards in the correct position is the same as the number of shuffles having the 2nd, 5th, and 13th cards in the correct positions. It only matters that of the n cards, 3 were chosen to be in the correct position.

  4. Standard 52-card deck - Wikipedia

    en.wikipedia.org/wiki/Standard_52-card_deck

    Cards from a standard, English or Anglo-American pattern, deck. The standard 52-card deck [citation needed] of French-suited playing cards is the most common pack of playing cards used today. The main feature of most playing card decks that empower their use in diverse games and other activities is their double-sided design, where one side ...

  5. Picture arrangement test - Wikipedia

    en.wikipedia.org/wiki/Picture_arrangement_test

    Picture arrangement test is a test that consists of a series of comic-strip-like pictures that are presented in a random order. The subject is given the task to arrange the pictures as quickly as possible so that a reasonable and meaningful story is formed. This is an example of a common feature found in intelligence tests. [1]

  6. Inclusion (education) - Wikipedia

    en.wikipedia.org/wiki/Inclusion_(education)

    Inclusion has different historical roots/background which may be integration of students with severe disabilities in the US (who may previously been excluded from schools or even lived in institutions) [7] [8] [9] or an inclusion model from Canada and the US (e.g., Syracuse University, New York) which is very popular with inclusion teachers who believe in participatory learning, cooperative ...

  7. Pros and cons of student credit cards - AOL

    www.aol.com/finance/pros-cons-student-credit...

    These unsecured credit cards are typically easier to qualify for than traditional credit cards. The best student credit cards report your responsible spending and on-time monthly payments to the ...

  8. Flashcard - Wikipedia

    en.wikipedia.org/wiki/Flashcard

    A flashcard or flash card is a card bearing information on both sides, usually intended to practice and/or aid memorization. It can be virtual (part of a flashcard software ) or physical. Typically, each flashcard bears a question or definition on one side and an answer or target term on the other.

  9. Trading card - Wikipedia

    en.wikipedia.org/wiki/Trading_card

    A trading card (or collectible card) is a small card, usually made out of paperboard or thick paper, which usually contains an image of a certain person, place or thing (fictional or real) and a short description of the picture, along with other text (attacks, statistics, or trivia). [1] When traded separately, they are known as singles. There ...