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  2. Sweep line algorithm - Wikipedia

    en.wikipedia.org/wiki/Sweep_line_algorithm

    Animation of Fortune's algorithm, a sweep line technique for constructing Voronoi diagrams.. In computational geometry, a sweep line algorithm or plane sweep algorithm is an algorithmic paradigm that uses a conceptual sweep line or sweep surface to solve various problems in Euclidean space.

  3. Bentley–Ottmann algorithm - Wikipedia

    en.wikipedia.org/wiki/Bentley–Ottmann_algorithm

    Find the segments r and t that (prior to the removal of s) were respectively immediately above and below it in T (if they exist). If r and t cross, add that crossing point as a potential future event in the event queue. If p is the crossing point of two segments s and t (with s below t to the left of the crossing), swap the positions of s and t ...

  4. Multiple line segment intersection - Wikipedia

    en.wikipedia.org/wiki/Multiple_line_segment...

    The Shamos–Hoey algorithm [1] applies this principle to solve the line segment intersection detection problem, as stated above, of determining whether or not a set of line segments has an intersection; the Bentley–Ottmann algorithm works by the same principle to list all intersections in logarithmic time per intersection.

  5. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    The following is an example of a possible implementation of Newton's method in the Python (version 3.x) programming language for finding a root of a function f which has derivative f_prime. The initial guess will be x 0 = 1 and the function will be f ( x ) = x 2 − 2 so that f ′ ( x ) = 2 x .

  6. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  7. Off-by-one error - Wikipedia

    en.wikipedia.org/wiki/Off-by-one_error

    The correct number of sections for a fence is n − 1 if the fence is a free-standing line segment bounded by a post at each of its ends (e.g., a fence between two passageway gaps), n if the fence forms one complete, free-standing loop (e.g., enclosure accessible by surmounting, such as a boxing ring), or n + 1 if posts do not occur at the ends ...

  8. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    The intersection point above is for the infinitely long lines defined by the points, rather than the line segments between the points, and can produce an intersection point not contained in either of the two line segments. In order to find the position of the intersection in respect to the line segments, we can define lines L 1 and L 2 in terms ...

  9. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    Find the two points with the lowest and highest x-coordinates, and the two points with the lowest and highest y-coordinates. (Each of these operations takes O ( n ).) These four points form a convex quadrilateral , and all points that lie in this quadrilateral (except for the four initially chosen vertices) are not part of the convex hull.