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  2. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math contains features that are designed to assist in solving mathematics, science, and tech-related problems, as well as to educate the user. The application features such tools as a graphing calculator and a unit converter. It also includes a triangle solver and an equation solver that provides step-by-step solutions to each problem.

  3. List of open-source software for mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source...

    The primary difference between a computer algebra system and a traditional calculator is the ability to deal with equations symbolically rather than numerically. The precise uses and capabilities of these systems differ greatly from one system to another, yet their purpose remains the same: manipulation of symbolic equations.

  4. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011.

  5. Windows Calculator - Wikipedia

    en.wikipedia.org/wiki/Windows_Calculator

    A simple arithmetic calculator was first included with Windows 1.0. [5]In Windows 3.0, a scientific mode was added, which included exponents and roots, logarithms, factorial-based functions, trigonometry (supports radian, degree and gradians angles), base conversions (2, 8, 10, 16), logic operations, statistical functions such as single variable statistics and linear regression.

  6. Calculator - Wikipedia

    en.wikipedia.org/wiki/Calculator

    The fundamental difference between a calculator and computer is that a computer can be programmed in a way that allows the program to take different branches according to intermediate results, while calculators are pre-designed with specific functions (such as addition, multiplication, and logarithms) built in.

  7. Satisfiability modulo theories - Wikipedia

    en.wikipedia.org/wiki/Satisfiability_modulo_theories

    In computer science and mathematical logic, satisfiability modulo theories (SMT) is the problem of determining whether a mathematical formula is satisfiable.It generalizes the Boolean satisfiability problem (SAT) to more complex formulas involving real numbers, integers, and/or various data structures such as lists, arrays, bit vectors, and strings.

  8. Material point method - Wikipedia

    en.wikipedia.org/wiki/Material_Point_Method

    The material point method (MPM) is a numerical technique used to simulate the behavior of solids, liquids, gases, and any other continuum material. Especially, it is a robust spatial discretization method for simulating multi-phase (solid-fluid-gas) interactions.

  9. Meshfree methods - Wikipedia

    en.wikipedia.org/wiki/Meshfree_methods

    Numerical methods such as the finite difference method, finite-volume method, and finite element method were originally defined on meshes of data points. In such a mesh, each point has a fixed number of predefined neighbors, and this connectivity between neighbors can be used to define mathematical operators like the derivative.