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  2. Timeline of tabletop role-playing games - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_tabletop_role...

    Some games started out as generic role-playing supplements, supplements for other games, or even a different kind of game. Those games are listed in the year when they made the transition to a standalone role-playing game. Unique games with identical or similar titles are listed separately.

  3. List of tabletop role-playing games - Wikipedia

    en.wikipedia.org/wiki/List_of_tabletop_role...

    This is a list of notable tabletop role-playing games. It does not include computer role-playing games, MMORPGs, play-by-mail/email games, or any other video games with RPG elements. Most of these games are tabletop role-playing games; other types of games are noted as such where appropriate.

  4. Zork - Wikipedia

    en.wikipedia.org/wiki/Zork

    Zork is a text adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer.The original developers and others, as the company Infocom, expanded and split the game into three titles—Zork I: The Great Underground Empire, Zork II: The Wizard of Frobozz, and Zork III: The Dungeon Master—which were released ...

  5. Best tabletop games, according to experts - AOL

    www.aol.com/news/best-tabletop-games-according...

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  6. World of Darkness - Wikipedia

    en.wikipedia.org/wiki/World_of_Darkness

    World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing.It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these.

  7. Paranoia (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Paranoia_(role-playing_game)

    The game won the Origins Award for Best Roleplaying Rules of 1984 [1] and was inducted into the Origins Awards Hall of Fame in 2007. [2] Paranoia is notable among tabletop games for being more competitive than co-operative, with players encouraged to betray one another for their own interests, as well as for keeping a light-hearted, tongue in ...

  8. F.A.T.A.L. - Wikipedia

    en.wikipedia.org/wiki/F.A.T.A.L.

    [4] [5] Due to F.A.T.A.L.'s notoriety amongst the tabletop role-playing game community, many individual aspects of the game have been examined when they may otherwise have fallen into obscurity. For example, the theme song , described by MacLennan as "sound[ing] like the Cookie Monster chasing a drum kit being pushed down a flight of stairs ...

  9. Tabletop role-playing game - Wikipedia

    en.wikipedia.org/wiki/Tabletop_role-playing_game

    Up to this stage, each game had tied itself to a particular setting; If a player wanted to play in a science-fiction game and a fantasy game, they had to learn two game systems. Attempts were made in Advanced Dungeons & Dragons to allow cross-genre games using Gamma World (1978) and Boot Hill (1975) rules, but the obscure rules went largely unused.

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