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Rag Doll Kung Fu is a fighting video game developed by Qi Creations for Windows. created predominantly by artist Mark Healey, while working for Lionhead Studios, along with other Lionhead employees, such as David Smith and Alex Evans. Rag Doll Kung Fu is available from Valve's Steam content delivery platform. It is notable as the first third ...
Whilst still at Lionhead, he developed Rag Doll Kung Fu independently in his spare time, which was the first third party game to be distributed over Steam - Valve's online distribution system. [1] In 2006, He co-founded Media Molecule with Kareem Ettouney, David Smith, and Alex Evans. [2]
Prior to forming Media Molecule; Mark Healey, Kareem Ettouney, Alex Evans, and Dave Smith worked at Lionhead Studios and developed the 3D platformer Rag Doll Kung Fu (2005), the first third-party video game released on Steam.
Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations , which made death animations more realistic.
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A second version of the game had players face each other one-on-one where they try to suck the ping pong ball away from their opponent to score a point. 4,5, Ragdolls A ragdoll dummy is tossed into the air and onto a board; contestants then have to replicate the landing position of the ragdoll dummy. 4, Ball Bounce
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One physics-based fighting game prototype again attracted the interest of Sony, which hired the team to develop a remake of Rag Doll Kung Fu. This sparked the start of a longer partnership with Sony, with Tarsier creating art assets and later downloadable content packs for LittleBigPlanet. [1]