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A checkbox (check box, tickbox, tick box) is a graphical widget that allows the user to make a binary choice, i.e. a choice between one of two possible mutually exclusive options. For example, the user may have to answer 'yes' (checked) or 'no' (not checked) on a simple yes/no question .
Checkstyle [1] is a static code analysis tool used in software development for checking if Java source code is compliant with specified coding rules.. Originally developed by Oliver Burn back in 2001, the project is maintained by a team of developers from around the world.
In computer programming, bounds checking is any method of detecting whether a variable is within some bounds before it is used. It is usually used to ensure that a number fits into a given type (range checking), or that a variable being used as an array index is within the bounds of the array (index checking).
Angular (also referred to as Angular 2+) [4] is a TypeScript-based free and open-source single-page web application framework. It is developed by Google and by a community of individuals and corporations. Angular is a complete rewrite from the same team that built AngularJS.
Java: Java is a general-purpose, object-oriented programming language. Java-based frameworks like Spring are commonly used for building enterprise-level web applications. Node.js (JavaScript): While JavaScript is traditionally a client-side language, Node.js enables developers to run JavaScript on the server side.
The Java programming language has a specific class for creating splash screens, called java.awt.SplashScreen [4] that handles standard splash screen functions, e.g. display an image centered on screen that disappears when the first program window opens.
Q-learning is a model-free reinforcement learning algorithm that teaches an agent to assign values to each action it might take, conditioned on the agent being in a particular state. It does not require a model of the environment (hence "model-free"), and it can handle problems with stochastic transitions and rewards without requiring adaptations.
Ray-cast image of idealized universal joint with shadow. Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the ...