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  2. Mystra (Forgotten Realms) - Wikipedia

    en.wikipedia.org/wiki/Mystra_(Forgotten_Realms)

    Mystra was made lawful neutral on the premise that magic is inherently neutral, and exhibits internal order and laws. Many mages believe that Mystra determines success in the creation of new spells, potions, and magic items." Mystra's role in the cosmology of the Forgotten Realms is detailed: "Azuth serves Mystra. Mystra and Selûne have a ...

  3. Magic of Faerûn - Wikipedia

    en.wikipedia.org/wiki/Magic_of_Faerûn

    This 192-page book begins with a one-page introduction written from the perspective of the fictional character Khelben "Blackstaff" Arunsun.. Chapter 1: Understanding Magic, on pages 4–11, describes the nature of magic in the Forgotten Realms, including the deities who most represent magic: Mystryl, Mystra, and Midnight, Azuth, Savras, Shar, and Velsharoon.

  4. Volo's Guide to All Things Magical - Wikipedia

    en.wikipedia.org/wiki/Volo's_Guide_to_All_Things...

    Volo's Guide to All Things Magical is a supplement involving the adventurer Volo who writes guides to Forgotten Realms regions to aid adventurers in Faerûn.The guide notes that its contents may not always be accurate, but it presents 65 new spells, information about characters that know these spells, statistics for new magical items, details on various magical locations, a section about how ...

  5. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons.

  6. Mystara - Wikipedia

    en.wikipedia.org/wiki/Mystara

    Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game.It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s.

  7. Magic Item Compendium - Wikipedia

    en.wikipedia.org/wiki/Magic_Item_Compendium

    The Magic Item Compendium was written by Andy Collins with Eytan Bernstein, Frank Brunner, Owen K.C. Stephens, and John Snead, and was released March 2007.Cover art was by Francis Tsai, with interior art by Steven Belledin, Ed Cox, Carl Critchlow, Eric Deschamps, Steve Ellis, Wayne England, Matt Faulkner, Emily Fiegenschuh, Randy Gallegos, David Griffith, Brian Hagan, Ralph Horsley, Heather ...

  8. Harpers (Forgotten Realms organization) - Wikipedia

    en.wikipedia.org/wiki/Harpers_(Forgotten_Realms...

    The Code of the Harpers (1993), also written by Greenwood, is a resource book for runes, spells, and other unique abilities only Harpers have. [ 2 ] [ 3 ] Organization

  9. Forgotten Realms - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms

    [39] [41] Liz Schuh, Head of Publishing and Licensing for Dungeons & Dragons, said: [42] The Sundering is the last of a series of ground-shaking events. It really affects the whole world of the Forgotten Realms in a major way. You may remember when the Spell Plagues began, the two worlds of the Forgotten Realms, Abeir and Toril, crashed together.