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  2. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    byte, short, int, long, char (integer types with a variety of ranges) float and double, floating-point numbers with single and double precisions; boolean, a Boolean type with logical values true and false; returnAddress, a value referring to an executable memory address. This is not accessible from the Java programming language and is usually ...

  3. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    Classes in Java can only inherit from one class. A class can be derived from any class that is not marked as final. Inheritance is declared using the extends keyword. A class can reference itself using the this keyword and its direct superclass using the super keyword.

  4. List of Java bytecode instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_bytecode...

    load an int from an array iand 7e 0111 1110 value1, value2 → result perform a bitwise AND on two integers iastore 4f 0100 1111 arrayref, index, value → store an int into an array iconst_m1 02 0000 0010 → -1 load the int value −1 onto the stack iconst_0 03 0000 0011 → 0 load the int value 0 onto the stack iconst_1 04 0000 0100 → 1

  5. List of Java keywords - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_keywords

    It can later be implemented by classes that declare the interface with the implements keyword. As multiple inheritance is not allowed in Java, interfaces are used to circumvent it. An interface can be defined within another interface. long The long keyword is used to declare a variable that can hold a 64-bit signed two's complement integer.

  6. Uninitialized variable - Wikipedia

    en.wikipedia.org/wiki/Uninitialized_variable

    Java does not have uninitialized variables. Fields of classes and objects that do not have an explicit initializer and elements of arrays are automatically initialized with the default value for their type (false for boolean, 0 for all numerical types, null for all reference types). [4]

  7. Rule 90 - Wikipedia

    en.wikipedia.org/wiki/Rule_90

    In Rule 90, each cell's value is computed as the exclusive or of the two neighboring values in the previous time step. Rule 90 is an elementary cellular automaton.That means that it consists of a one-dimensional array of cells, each of which holds a single binary value, either 0 or 1.

  8. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1] The pattern is useful when exactly one object is needed to coordinate actions across a system. More specifically, the singleton pattern allows classes to: [2] Ensure they only have one instance

  9. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    For example, an object can send an area message to another object and the appropriate formula is invoked whether the receiving object is a rectangle, circle, triangle, etc. Methods also provide the interface that other classes use to access and modify the properties of an object; this is known as encapsulation .