Search results
Results From The WOW.Com Content Network
In computer programming, the async/await pattern is a syntactic feature of many programming languages that allows an asynchronous, non-blocking function to be structured in a way similar to an ordinary synchronous function.
Entity Framework Core 3.0 was released on 23 September 2019 (5 years ago) () along with Visual Studio 2019 16.3 and ASP.NET Core 3.0, [19] Entity Framework Core 3.1 (EF Core 3.1) was formally released for production use on 3 December 2019 (5 years ago) () and will be the preferred long-term supported version until at least 3 December 2022. [20 ...
Apps created with .NET Framework or .NET run in a software environment known as the Common Language Runtime (CLR), [1] an application virtual machine that provides services such as security, memory management, and exception handling.
Writing a utility application that would import C++ header files and native DLL files and produce an interface assembly automatically turns out to be quite difficult. The main problem with producing such an importer/exporter for P/Invoke signatures is the ambiguity of some C++ function call parameter types.
Notably, the delivery need not be made by the clerk who took the order. A callback need not be called by the function that accepted the callback as a parameter. Also, the delivery need not be made directly to the customer. A callback need not be to the calling function. In fact, a function would generally not pass itself as a callback.
A custom interface, anything derived from IUnknown, provides early bound access via a pointer to a virtual method table that contains a list of pointers to the functions that implement the functions declared in the interface, in the order they are declared. An in-process invocation overhead is, therefore, comparable to a C++ virtual method call.
Calling f with a regular function argument first applies this function to the value 2, then returns 3. However, when f is passed to call/cc (as in the last line of the example), applying the parameter (the continuation) to 2 forces execution of the program to jump to the point where call/cc was called, and causes call/cc to return the value 2.
The call to d->f1() passes a B1 pointer as a parameter. The call to d->f2() passes a B2 pointer as a parameter. This second call requires a fixup to produce the correct pointer. The location of B2::f2 is not in the virtual method table for D. By comparison, a call to d->fnonvirtual() is much simpler: (*