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The game's story takes place over 12 missions spanning four maps. Players can hire three types of units: fighters, rangers, and mages. Units in Medieval Conquest are autonomous; the player indirectly influences their actions by assigning hunting territories and building structures that provide units with goods and services.
Multiplayer only. Players control individual tanks, while a person commands from an overhead tactical map, like in Allegiance. Has no resource collection or unit production. Only demo & MAC version of full game available. 2006: Evil Islands: Lost in Astral: Nival, Matilda Entertainment: Fantasy: High fantasy: WIN
Grand strategy. Turn-based campaign map with real-time tactical battles. Expansion to Medieval II: Total War. 2007: Medieval II: Total War: Creative Assembly: Historical: WIN: Grand strategy. Turn-based campaign map with real-time tactical battles. Sequel to Medieval: Total War. 2007: Sword of the Stars: Born in Blood: Kerberos: Sci-fi: WIN: 4X ...
The games of the Total War series have a combination of a (turn-based) strategy map with a (real-time) battle map, allowing the player to concentrate on one or the other. The games of the Hegemony series also combine a strategy map and a battle map (in full real-time) and the player can at any point in time seamlessly zoom in and out in between ...
Mount & Blade is a 2008 medieval strategy action role-playing game for Windows, developed by Turkish company TaleWorlds Entertainment, and published by Swedish company Paradox Interactive. In the game, the player controls a customized character to battle, trade, and manage a fief in the medieval land of Calradia.
A grand strategy game with a heavy RPG flavor set in medieval Europe, northern Africa and the middle East. Through DLCs the map has also expanded to include India. The game is played from the perspective of a ruler in that time period, changing perspective to the primary heir once the ruler dies.
Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019
This contained a cut-down version of the game, introducing new features, such as two campaign scenarios, two random map scenarios (New England and Texas) and access to two civilizations (British and Spanish), and a variety of modifications. [30] An updated demo version was made available with the game's release on September 22, 2005.