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For location-based augmented reality, the position of objects on the screen of the mobile device is calculated using the user's position (by GPS or Wi-Fi), the direction in which the user is facing (by using the compass) and accelerometer. Augmentations can be placed at specific points of interest and afterwards viewed through the devices ...
A variant of the AR paradigm that does not suffer from these limitations is spatially augmented reality (Figure 1). [8] Spatially augmented reality displays project computer-generated information directly into the user's environment. [9] Although there are several possible display configurations, the most natural type is the projection ...
Modern mobile augmented-reality systems use one or more of the following motion tracking technologies: digital cameras and/or other optical sensors, accelerometers, GPS, gyroscopes, solid state compasses, radio-frequency identification (RFID). These technologies offer varying levels of accuracy and precision.
Vuforia is an augmented reality software development kit (SDK) for mobile devices that enables the creation of augmented reality applications. [1] It uses computer vision technology to recognize and track planar images and 3D objects in real time.
Many modern mobile devices come equipped with toolkits for developing augmented reality applications. [51] These applications allow developers to overlay computer graphics over videos of the physical world. The first augmented reality mobile game with widespread success was Pokémon GO, which released in 2016 and accumulated 800 million ...
Augmented reality (AR) is a type of virtual reality technology that blends what the user sees in their real surroundings with digital content generated by computer software. The additional software-generated images with the virtual scene typically enhance how the real surroundings look in some way.
Projection mapping, similar to video mapping and spatial augmented reality, is a projection technique [1] [2] used to turn objects, often irregularly shaped, into display surfaces for video projection. The objects may be complex industrial landscapes, such as buildings, small indoor objects, or theatrical stages.
In 2001 ARToolWorks was incorporated, and v1.0 of the open-source version of ARToolKit was released through the HIT Lab. ARToolKit was one of the first AR SDKs for mobile, seen running first on Symbian in 2005, [4] then iOS with the iPhone 3G in 2008, [5] and finally Android as early as 2010 [6] with a professional version by ARToolWorks later ...