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  2. Bounding volume hierarchy - Wikipedia

    en.wikipedia.org/wiki/Bounding_volume_hierarchy

    An example of a bounding volume hierarchy using rectangles as bounding volumes. A bounding volume hierarchy (BVH) is a tree structure on a set of geometric objects. All geometric objects, which form the leaf nodes of the tree, are wrapped in bounding volumes. These nodes are then grouped as small sets and enclosed within larger bounding volumes.

  3. List of terms relating to algorithms and data structures

    en.wikipedia.org/wiki/List_of_terms_relating_to...

    Bounding volume hierarchy, also referred to as bounding volume tree (BV-tree, BVT) Boyer–Moore string-search algorithm; Boyer–Moore–Horspool algorithm; bozo sort; B+ tree; BPP (complexity) Bradford's law; branch (as in control flow) branch (as in revision control) branch and bound; breadth-first search; Bresenham's line algorithm; brick ...

  4. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    As a preprocessing step, for each object (in our example, and ) we will calculate a hierarchy of bounding volumes. Then, at each time step, when we need to check for collisions between S {\displaystyle S} and T {\displaystyle T} , the hierarchical bounding volumes are used to reduce the number of pairs of triangles under consideration.

  5. List of data structures - Wikipedia

    en.wikipedia.org/wiki/List_of_data_structures

    Graph (example Tree, Heap) Some properties of abstract data types: ... Bounding volume hierarchy; BSP tree; Rapidly exploring random tree; Application-specific trees

  6. File:Example of bounding volume hierarchy.svg - Wikipedia

    en.wikipedia.org/wiki/File:Example_of_bounding...

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  7. Bounding volume - Wikipedia

    en.wikipedia.org/wiki/Bounding_volume

    A bounding box or minimum bounding box (MBB) is a cuboid, or in 2-D a rectangle, containing the object. In dynamical simulation, bounding boxes are preferred to other shapes of bounding volume such as bounding spheres or cylinders for objects that are roughly cuboid in shape when the intersection test needs to be fairly accurate. The benefit is ...

  8. Scene graph - Wikipedia

    en.wikipedia.org/wiki/Scene_graph

    A BVH is a tree of bounding volumes (often spheres, axis-aligned bounding boxes or oriented bounding boxes). At the bottom of the hierarchy, the size of the volume is just large enough to encompass a single object tightly (or possibly even some smaller fraction of an object in high resolution BVHs).

  9. Bounding interval hierarchy - Wikipedia

    en.wikipedia.org/wiki/Bounding_interval_hierarchy

    A bounding interval hierarchy (BIH) is a partitioning data structure similar to that of bounding volume hierarchies or kd-trees.Bounding interval hierarchies can be used in high performance (or real-time) ray tracing and may be especially useful for dynamic scenes.