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Software construction is a software engineering discipline. It is the detailed creation of working meaningful software through a combination of coding, verification, unit testing, integration testing, and debugging. It is linked to all the other software engineering disciplines, most strongly to software design and software testing. [1]
Code Complete is a software development book, written by Steve McConnell and published in 1993 by Microsoft Press, encouraging developers to continue past code-and-fix programming and the big design up front and waterfall models. It is also a compendium of software construction techniques, which include techniques from naming variables to ...
Software engineering is a field within computer science focused on designing, developing, testing, and maintaining of software applications. It involves applying engineering principles and computer programming expertise to develop software systems that meet user needs.
COCOMO II is the successor of COCOMO 81 and is claimed to be better suited for estimating modern software development projects; providing support for more recent software development processes and was tuned using a larger database of 161 projects. The need for the new model came as software development technology moved from mainframe and ...
Software engineering is the application of a systematic, disciplined, quantifiable approach to the design, development, operation, and maintenance of software, and the study of these approaches; that is, the application of engineering to software.
Where most methodologies tend to concentrate on bringing rigour and structure to a software project's functional aspects, MASCOT's primary purpose is to emphasise the architectural aspects of a project. Its creators purposely avoided saying anything about the functionality of the software being developed, and concentrated on the real-time ...
Build automation is the practice of building software systems in a relatively unattended fashion. The build is configured to run with minimized or no software developer interaction and without using a developer's personal computer.
In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management .
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