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  2. Ignite (game engine) - Wikipedia

    en.wikipedia.org/wiki/Ignite_(game_engine)

    The True Player Motion framework makes players' bodies, limbs, and clothing each move according to physics. [1] The Living Worlds framework models the stadium audience members and their behaviors individually. [1] The audience will have expectations about the in-game sports matches, and will react accordingly to the match's progress. [2]

  3. File:Newton's Law of Motion Soccer Diagram.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Newton's_Law_of_Motion...

    English: In this image, Newton's Laws of Motion are shown throughout common occurrences of a soccer match. In the first law, the ball is influenced by the wind, an unbalanced force, causing it to roll. In the second law, the ball is being kicked causing its acceleration to be dependent on the mass of the soccer ball and the net force of the kick.

  4. RoboCup 2D Soccer Simulation League - Wikipedia

    en.wikipedia.org/wiki/RoboCup_2D_Soccer...

    In the 2D Simulation League, two teams of eleven autonomous software programs (called agents) each play soccer in a two-dimensional virtual soccer stadium represented by a central server, called SoccerServer. [1] This server knows everything about the game, i.e. the current position of all players and the ball, the physics and so on.

  5. Rocket League - Wikipedia

    en.wikipedia.org/wiki/Rocket_League

    Rocket League is a 2015 vehicular soccer video game developed and published by Psyonix for various home consoles and computers. A sequel to 2008's Supersonic Acrobatic Rocket-Powered Battle-Cars, Rocket League features up to eight players assigned to each of the two teams, using "rocket-powered" vehicles to hit a ball into their opponent's goal and score points over the course of a match.

  6. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.

  7. Pro Evolution Soccer 6 - Wikipedia

    en.wikipedia.org/wiki/Pro_Evolution_Soccer_6

    Pro Evolution Soccer 6, known as Winning Eleven: Pro Evolution Soccer 2007 in the United States, [a] is a video game developed and published by Konami.Released in 2006 for the PlayStation 2, Xbox 360, and Microsoft Windows platforms and following on the Nintendo DS and PlayStation Portable afterward, Pro Evolution Soccer 6 is the 6th edition of the Pro Evolution Soccer series for the ...

  8. Association football tactics and skills - Wikipedia

    en.wikipedia.org/wiki/Association_football...

    Almost all the players of Brazil touched the ball in this effort that penetrated one of the tightest defences ever seen, the famous Italian catenaccio "padlock" defence. The Italians used four defenders, plus a sweeper, Pierluigi Cera, behind the "back four." They relied on a counter-attacking game, deploying three midfielders and two strikers ...

  9. Robot football - Wikipedia

    en.wikipedia.org/wiki/Robot_Football

    Robot football is a sport organised by the Federation of International Robot-soccer Association. It aims to create a team of robots capable of beating a human side at football by 2050. [1] Robot football began in 1995 in Korea. From 1996 onwards, international championships have been held every year.