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  2. Aseprite - Wikipedia

    en.wikipedia.org/wiki/Aseprite

    Aseprite (/ ˈ eɪ s p r aɪ t / AY-spryte [3]) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others.

  3. PhotoLine - Wikipedia

    en.wikipedia.org/wiki/PhotoLine

    PhotoLine edits and composes multi-layer raster and vector images with deep support for masking and alpha compositing and with full color management. Editing and color management in PhotoLine is mostly non-destructive. Image data in layers is preserved without loss of information regardless of the document's image mode or layer transformation.

  4. FlipaClip - Wikipedia

    en.wikipedia.org/wiki/FlipaClip

    FlipaClip allows users to create 2D frame-by-frame animations. [4] [5] Besides the basic drawing features, users can use a customizable rule tool; import images, videos and audio files; create multiple frame layers at various frames per second; [6] [7] and export their work in various file formats.

  5. Synfig - Wikipedia

    en.wikipedia.org/wiki/Synfig

    The files store vector graphics data, embed or reference external bitmap images, and also a revision history of the project. Synfig can render to video formats such as AVI, Theora and MPEG, as well as animated graphics formats such as MNG and GIF. It can also render to a sequence of numbered image files, using formats such as PNG, BMP, PPM and ...

  6. Pencil2D - Wikipedia

    en.wikipedia.org/wiki/Pencil2D

    Pencil2D is a free and open-source 2D animation software for Windows, macOS, and Unix-like operating systems. It is released under the GNU General Public License and uses the Qt framework . It is used for making cartoons using traditional techniques (tracing drawings, onion skinning , etc), managing vector and bitmap drawings.

  7. Multiple-image Network Graphics - Wikipedia

    en.wikipedia.org/wiki/Multiple-image_Network...

    When PNG development started in early 1995, developers decided not to incorporate support for animation, because the majority of the PNG developers felt that overloading a single file type with both still and animation features is a bad design, both for users (who have no simple way of determining to which class a given image file belongs) and ...